This commit is contained in:
Andras Schmelczer 2026-05-06 22:40:46 +01:00
parent 28323f145e
commit 94f9c0d594
76 changed files with 3238 additions and 1230 deletions

View file

@ -7,16 +7,15 @@ export const OUTPUT_DIR = 'output';
const aspect = process.env.ASPECT ?? '16x9';
export const VIEWPORT =
aspect === '9x16' ? { width: 1080, height: 1920 } : { width: 1920, height: 1080 };
export const CAPTURE_SCALE = Math.max(1, Number(process.env.CAPTURE_SCALE ?? 1.5));
export const CAPTURE_SCALE = Math.max(1, Number(process.env.CAPTURE_SCALE ?? 1));
export const VIDEO_SIZE = {
width: VIEWPORT.width,
height: VIEWPORT.height,
};
export const WEBM_BITRATE = process.env.WEBM_BITRATE ?? (CAPTURE_SCALE > 1 ? '18M' : '8M');
// Cold-open prompt. Punchy version of the user's intent — short enough that
// the typing animation fits in the AI scene without throttling pushing past
// the trim window. Each char costs ~80ms wall under boot CPU load.
// Cold-open prompt. Punchy version of the user's intent, short enough to type
// on camera without making the opening scene drag.
export const PROMPT_TEXT =
process.env.PROMPT_TEXT ?? 'Flats or terraces <£450k, 35 min to Manchester, low crime';
@ -66,16 +65,11 @@ export const INITIAL_MAP_VIEW = {
zoom: 11.5,
};
// Verification guard only. The renderer no longer uses this as an editing cap:
// Verification guard only. The renderer does not use this as an editing cap:
// if the storyboard needs more than 15 seconds to avoid jumps, keep the frames.
export const MAX_DURATION_S = Number(process.env.MAX_DURATION_S ?? 45);
export const MIN_DURATION_S = Number(process.env.MIN_DURATION_S ?? 10);
// Slow down all interactions while recording, then speed the output back up in
// ffmpeg. A higher scale makes rendering take longer, but gives the 25fps raw
// recorder enough unique frames for a smooth 50fps final without shortcut cuts.
export const RECORD_SCALE = Math.max(1, Number(process.env.RECORD_SCALE ?? 3.5));
// Target fps of the FINAL output.
export const OUTPUT_FPS = Number(process.env.OUTPUT_FPS ?? 50);