More fixes
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54 changed files with 1665 additions and 630 deletions
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@ -5,7 +5,7 @@ import { NetworkCache } from './network-cache.js';
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const VIEWPORT = { width: 1200, height: 630 };
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const NAVIGATION_TIMEOUT = 15_000;
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const READY_TIMEOUT = 15_000;
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const RENDER_BUFFER_MS = 200;
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const RENDER_BUFFER_MS = 500;
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const POOL_SIZE = 3;
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let browser: Browser | null = null;
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@ -262,9 +262,10 @@ export async function takeScreenshot(url: string, authHeader?: string): Promise<
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const t2 = performance.now();
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console.log(` Ready: ${(t2 - t1).toFixed(0)}ms`);
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// Brief buffer for SwiftShader to finish rendering the WebGL frame.
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// Reduced from 500ms → 200ms since tiles now load from the in-memory
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// cache and don't need network round-trips.
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// Buffer for SwiftShader to finish rendering the WebGL frame after
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// __screenshot_ready fires. The frontend uses double-rAF before signaling,
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// so one paint cycle has already completed — this is extra safety for
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// compositor staging and any residual tile/layer rendering.
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await page.waitForTimeout(RENDER_BUFFER_MS);
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// JPEG at quality 85: ~3-5x faster encoding than PNG with negligible
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