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24 changed files with 181 additions and 185 deletions
135
frontend/src/components/home/HexCanvas.tsx
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135
frontend/src/components/home/HexCanvas.tsx
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import { useRef, useEffect } from 'react';
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const HEX_COUNT = 60;
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const TAU = Math.PI * 2;
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interface Hex {
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x: number;
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y: number;
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baseY: number;
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size: number;
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opacity: number;
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speed: number;
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phase: number;
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}
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function initHexes(w: number, h: number): Hex[] {
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const hexes: Hex[] = [];
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for (let i = 0; i < HEX_COUNT; i++) {
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const y = Math.random() * h;
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hexes.push({
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x: Math.random() * w,
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y,
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baseY: y,
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size: 8 + Math.random() * 20,
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opacity: 0.06 + Math.random() * 0.12,
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speed: 6 + Math.random() * 14,
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phase: Math.random() * TAU,
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});
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}
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return hexes;
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}
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function drawHex(ctx: CanvasRenderingContext2D, cx: number, cy: number, r: number) {
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ctx.beginPath();
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for (let i = 0; i < 6; i++) {
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const angle = (TAU / 6) * i - Math.PI / 6;
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const px = cx + r * Math.cos(angle);
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const py = cy + r * Math.sin(angle);
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if (i === 0) ctx.moveTo(px, py);
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else ctx.lineTo(px, py);
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}
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ctx.closePath();
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}
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export default function HexCanvas({
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scrollProgress,
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isDark = false,
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}: {
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scrollProgress: number;
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isDark?: boolean;
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}) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const hexesRef = useRef<Hex[]>([]);
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const animRef = useRef(0);
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const scrollRef = useRef(scrollProgress);
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scrollRef.current = scrollProgress;
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const isDarkRef = useRef(isDark);
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isDarkRef.current = isDark;
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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let w = 0;
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let h = 0;
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function resize() {
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const dpr = window.devicePixelRatio || 1;
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const rect = canvas!.parentElement!.getBoundingClientRect();
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w = rect.width;
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h = rect.height;
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canvas!.width = w * dpr;
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canvas!.height = h * dpr;
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canvas!.style.width = `${w}px`;
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canvas!.style.height = `${h}px`;
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ctx!.setTransform(dpr, 0, 0, dpr, 0, 0);
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hexesRef.current = initHexes(w, h);
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}
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resize();
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const ro = new ResizeObserver(resize);
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ro.observe(canvas.parentElement!);
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let prev = performance.now();
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function frame(now: number) {
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const dt = (now - prev) / 1000;
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prev = now;
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const scroll = scrollRef.current;
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ctx!.clearRect(0, 0, w, h);
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const globalAlpha = Math.max(0, 1 - scroll * 2);
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for (const hex of hexesRef.current) {
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hex.x = (hex.x + hex.speed * dt) % (w + hex.size * 2);
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const bob = Math.sin(now / 1000 + hex.phase) * 8;
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const parallax = scroll * h * 0.3 * (hex.speed / 20);
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hex.y = hex.baseY + bob - parallax;
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if (hex.y < -hex.size * 2) hex.y += h + hex.size * 4;
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if (hex.y > h + hex.size * 2) hex.y -= h + hex.size * 4;
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const dark = isDarkRef.current;
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ctx!.globalAlpha = hex.opacity * globalAlpha * (dark ? 0.6 : 1);
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ctx!.fillStyle = dark ? '#058172' : '#00a28c';
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drawHex(ctx!, hex.x, hex.y, hex.size);
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ctx!.fill();
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ctx!.globalAlpha = hex.opacity * 0.5 * globalAlpha * (dark ? 0.6 : 1);
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ctx!.strokeStyle = dark ? '#0a665b' : '#05c9aa';
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ctx!.lineWidth = 1;
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drawHex(ctx!, hex.x, hex.y, hex.size);
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ctx!.stroke();
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}
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animRef.current = requestAnimationFrame(frame);
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}
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animRef.current = requestAnimationFrame(frame);
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return () => {
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cancelAnimationFrame(animRef.current);
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ro.disconnect();
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};
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}, []);
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return (
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<canvas
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ref={canvasRef}
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className="absolute inset-0 pointer-events-none"
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style={{ zIndex: 0 }}
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/>
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);
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}
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