Add screenshot server
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86
og-screenshot/src/screenshot.ts
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86
og-screenshot/src/screenshot.ts
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import { chromium, type Browser, type BrowserContext } from 'playwright';
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const VIEWPORT = { width: 1200, height: 630 };
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const NAVIGATION_TIMEOUT = 15_000;
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const TILE_BUFFER_MS = 500;
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const MAX_CONCURRENT = 2;
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let browser: Browser | null = null;
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let concurrency = 0;
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const queue: Array<{ resolve: () => void }> = [];
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async function ensureBrowser(): Promise<Browser> {
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if (!browser || !browser.isConnected()) {
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browser = await chromium.launch({
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args: [
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'--no-sandbox',
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'--disable-dev-shm-usage',
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'--use-gl=angle',
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'--use-angle=swiftshader',
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],
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});
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}
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return browser;
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}
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async function acquireSlot(): Promise<void> {
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if (concurrency < MAX_CONCURRENT) {
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concurrency++;
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return;
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}
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return new Promise<void>((resolve) => {
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queue.push({ resolve });
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});
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}
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function releaseSlot(): void {
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concurrency--;
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const next = queue.shift();
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if (next) {
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concurrency++;
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next.resolve();
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}
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}
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export async function takeScreenshot(url: string): Promise<Buffer> {
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await acquireSlot();
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let context: BrowserContext | null = null;
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try {
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const instance = await ensureBrowser();
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context = await instance.newContext({
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viewport: VIEWPORT,
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deviceScaleFactor: 1,
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});
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const page = await context.newPage();
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await page.goto(url, { waitUntil: 'networkidle', timeout: NAVIGATION_TIMEOUT });
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// Wait for the frontend to signal readiness
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try {
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await page.waitForFunction('window.__og_ready === true', {
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timeout: NAVIGATION_TIMEOUT,
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});
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} catch {
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// Proceed anyway — partial screenshot is better than nothing
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}
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// Extra buffer for map tiles to finish rendering
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await page.waitForTimeout(TILE_BUFFER_MS);
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const screenshot = await page.screenshot({ type: 'png' });
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return Buffer.from(screenshot);
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} finally {
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if (context) {
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await context.close().catch(() => {});
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}
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releaseSlot();
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}
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}
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export async function closeBrowser(): Promise<void> {
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if (browser) {
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await browser.close().catch(() => {});
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browser = null;
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}
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}
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