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21 lines
490 B
WebGPU Shading Language
21 lines
490 B
WebGPU Shading Language
struct ResizeSettings {
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scale: vec2<f32>,
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agentCount: u32,
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};
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@group(1) @binding(0) var<uniform> resizeSettings: ResizeSettings;
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@compute @workgroup_size(agentWorkgroupSize)
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fn main(
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@builtin(global_invocation_id) global_id: vec3<u32>
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) {
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let id = get_id(global_id);
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if id >= resizeSettings.agentCount {
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return;
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}
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let scale = resizeSettings.scale;
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agents[id].position = agents[id].position * scale;
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agents[id].targetPosition = agents[id].targetPosition * scale;
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}
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