fleeting-garden/src/pipelines/render/render.wgsl
2023-04-29 21:21:34 +01:00

15 lines
435 B
WebGPU Shading Language

struct Settings {
size: vec2<f32>,
deltaTime: f32,
time: f32,
};
@group(0) @binding(0) var<uniform> settings: Settings;
@group(0) @binding(1) var mySampler: sampler;
@group(0) @binding(2) var TargetTexture: texture_2d<f32>;
@fragment
fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
return vec4(textureSample(TargetTexture, mySampler, uv).rgb, 1.0);
return vec4(0, settings.deltaTime * 0.0, 0.0, 1.0);
}