15 lines
435 B
WebGPU Shading Language
15 lines
435 B
WebGPU Shading Language
struct Settings {
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size: vec2<f32>,
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deltaTime: f32,
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time: f32,
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};
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@group(0) @binding(0) var<uniform> settings: Settings;
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@group(0) @binding(1) var mySampler: sampler;
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@group(0) @binding(2) var TargetTexture: texture_2d<f32>;
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@fragment
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fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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return vec4(textureSample(TargetTexture, mySampler, uv).rgb, 1.0);
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return vec4(0, settings.deltaTime * 0.0, 0.0, 1.0);
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}
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