Improve rendering
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6a752a57e9
commit
f6c7abf8dc
1 changed files with 15 additions and 7 deletions
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@ -8,20 +8,28 @@ struct Settings {
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};
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};
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@group(0) @binding(0) var<uniform> settings: Settings;
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@group(0) @binding(0) var<uniform> settings: Settings;
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@group(0) @binding(1) var mySampler: sampler;
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@group(0) @binding(1) var Sampler: sampler;
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@group(0) @binding(2) var TargetTexture: texture_2d<f32>;
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@group(0) @binding(2) var trailMap: texture_2d<f32>;
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@group(0) @binding(3) var noiseMap: texture_2d<f32>;
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@fragment
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@fragment
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fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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let traces = textureSample(TargetTexture, mySampler, uv);
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let traces = textureSample(trailMap, Sampler, uv);
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let noise = textureSample(noiseMap, Sampler, uv);
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let speciesAStrength = traces.r;
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let speciesAStrength = traces.r;
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let speciesBStrength = traces.g;
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let speciesBStrength = traces.g;
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let brushStrength = traces.a;
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let brushStrength = traces.a;
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return vec4(
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let rgbColor = sqrt(vec3(
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settings.speciesColorA * speciesAStrength +
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settings.speciesColorA * speciesAStrength +
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settings.speciesColorB * speciesBStrength +
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settings.speciesColorB * speciesBStrength +
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settings.brushColor * brushStrength,
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settings.brushColor * brushStrength
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1
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));
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);
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let bg = vec3(0.9) + 0.2 * (noise.r - 0.5);
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return vec4(bg - rgbColor, 1);
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}
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}
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