Rename species to generation
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3414f38c3a
commit
f3f2547724
10 changed files with 31 additions and 31 deletions
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@ -1,7 +1,7 @@
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struct Settings {
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brushColor: vec3<f32>,
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speciesAColor: vec3<f32>,
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speciesBColor: vec3<f32>,
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evenGenerationColor: vec3<f32>,
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oddGenerationColor: vec3<f32>,
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clarity: f32,
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};
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@ -16,12 +16,12 @@ fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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let backgroundColor = vec3(0.9) + 0.075 * random.r;
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let speciesAStrength = clamp(pow(traces.r, settings.clarity), 0, 1);
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let speciesBStrength = clamp(pow(traces.g, settings.clarity), 0, 1);
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let evenGenerationStrength = clamp(pow(traces.r, settings.clarity), 0, 1);
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let oddGenerationStrength = clamp(pow(traces.g, settings.clarity), 0, 1);
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let brushStrength = traces.a;
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let agentColor = step(speciesAStrength, speciesBStrength) * settings.speciesBColor * speciesBStrength + step(speciesBStrength, speciesAStrength) * settings.speciesAColor * speciesAStrength;
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let agentStrength = speciesAStrength + speciesBStrength;
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let agentColor = step(evenGenerationStrength, oddGenerationStrength) * settings.oddGenerationColor * oddGenerationStrength + step(oddGenerationStrength, evenGenerationStrength) * settings.evenGenerationColor * evenGenerationStrength;
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let agentStrength = evenGenerationStrength + oddGenerationStrength;
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let rgbColor = sqrt(
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mix(agentColor, settings.brushColor * brushStrength, clamp(brushStrength - agentStrength, 0, 1))
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