This commit is contained in:
parent
6bc125be1c
commit
ed5a4379db
76 changed files with 1418 additions and 988 deletions
|
|
@ -1,7 +1,7 @@
|
|||
import { createBindGroupCache } from '../../utils/graphics/bind-group-cache';
|
||||
import {
|
||||
createCachedFloat32BufferWrite,
|
||||
writeFloat32BufferIfChanged,
|
||||
createCachedBufferWrite,
|
||||
writeBufferIfChanged,
|
||||
} from '../../utils/graphics/cached-buffer-write';
|
||||
import { setUpFullScreenQuad } from '../../utils/graphics/full-screen-quad';
|
||||
import { smartCompile } from '../../utils/graphics/smart-compile';
|
||||
|
|
@ -14,22 +14,21 @@ export interface RenderSettings {
|
|||
renderTraceNormalizationFloor: number;
|
||||
renderBrushColorBase: number;
|
||||
renderBrushColorStrengthMultiplier: number;
|
||||
backgroundGrainStrength: number;
|
||||
}
|
||||
|
||||
// 3 channel colors (vec3 + f32 padding) + bg color (vec3) + 5 scalars = 20 floats.
|
||||
// 3 channel colors (vec3 + f32 padding) + bg color (vec3) + 4 scalars,
|
||||
// rounded up to 20 floats for 16-byte uniform alignment.
|
||||
const UNIFORM_COUNT = 20;
|
||||
|
||||
export class RenderPipeline {
|
||||
private readonly bindGroupLayout: GPUBindGroupLayout;
|
||||
private readonly pipeline: GPURenderPipeline;
|
||||
private readonly noSourcePipeline: GPURenderPipeline;
|
||||
private readonly noGrainPipeline: GPURenderPipeline;
|
||||
private readonly noSourceNoGrainPipeline: GPURenderPipeline;
|
||||
private readonly uniforms: GPUBuffer;
|
||||
private readonly uniformValues = new Float32Array(UNIFORM_COUNT);
|
||||
private readonly uniformCache = createCachedFloat32BufferWrite(UNIFORM_COUNT);
|
||||
private useBackgroundGrain = true;
|
||||
private readonly uniformCache = createCachedBufferWrite(
|
||||
UNIFORM_COUNT * Float32Array.BYTES_PER_ELEMENT
|
||||
);
|
||||
|
||||
private readonly getBindGroup = createBindGroupCache<GPUTextureView, GPUTextureView>(
|
||||
(colorTexture, sourceTexture) =>
|
||||
|
|
@ -46,7 +45,8 @@ export class RenderPipeline {
|
|||
public constructor(
|
||||
private readonly context: GPUCanvasContext,
|
||||
private readonly device: GPUDevice,
|
||||
private readonly commonState: CommonState
|
||||
private readonly commonState: CommonState,
|
||||
private readonly canvasFormat: GPUTextureFormat
|
||||
) {
|
||||
this.bindGroupLayout = device.createBindGroupLayout({
|
||||
entries: [
|
||||
|
|
@ -70,7 +70,6 @@ export class RenderPipeline {
|
|||
|
||||
const shaderModule = smartCompile(device, CommonState.shaderCode, shader);
|
||||
const vertex = setUpFullScreenQuad(device);
|
||||
const format = navigator.gpu.getPreferredCanvasFormat();
|
||||
const pipelineLayout = device.createPipelineLayout({
|
||||
bindGroupLayouts: [this.commonState.bindGroupLayout, this.bindGroupLayout],
|
||||
});
|
||||
|
|
@ -78,30 +77,16 @@ export class RenderPipeline {
|
|||
pipelineLayout,
|
||||
vertex,
|
||||
shaderModule,
|
||||
format,
|
||||
this.canvasFormat,
|
||||
'fragment'
|
||||
);
|
||||
this.noSourcePipeline = this.createPipeline(
|
||||
pipelineLayout,
|
||||
vertex,
|
||||
shaderModule,
|
||||
format,
|
||||
this.canvasFormat,
|
||||
'fragmentNoSource'
|
||||
);
|
||||
this.noGrainPipeline = this.createPipeline(
|
||||
pipelineLayout,
|
||||
vertex,
|
||||
shaderModule,
|
||||
format,
|
||||
'fragmentNoGrain'
|
||||
);
|
||||
this.noSourceNoGrainPipeline = this.createPipeline(
|
||||
pipelineLayout,
|
||||
vertex,
|
||||
shaderModule,
|
||||
format,
|
||||
'fragmentNoSourceNoGrain'
|
||||
);
|
||||
|
||||
this.uniforms = device.createBuffer({
|
||||
size: UNIFORM_COUNT * Float32Array.BYTES_PER_ELEMENT,
|
||||
|
|
@ -135,7 +120,6 @@ export class RenderPipeline {
|
|||
renderTraceNormalizationFloor,
|
||||
renderBrushColorBase,
|
||||
renderBrushColorStrengthMultiplier,
|
||||
backgroundGrainStrength,
|
||||
}: RenderSettings & {
|
||||
channelColors: [RgbColor, RgbColor, RgbColor];
|
||||
backgroundColor: RgbColor;
|
||||
|
|
@ -158,9 +142,7 @@ export class RenderPipeline {
|
|||
this.uniformValues[16] = renderTraceNormalizationFloor;
|
||||
this.uniformValues[17] = renderBrushColorBase;
|
||||
this.uniformValues[18] = renderBrushColorStrengthMultiplier;
|
||||
this.uniformValues[19] = backgroundGrainStrength;
|
||||
this.useBackgroundGrain = backgroundGrainStrength !== 0;
|
||||
writeFloat32BufferIfChanged(
|
||||
writeBufferIfChanged(
|
||||
this.device,
|
||||
this.uniforms,
|
||||
this.uniformValues,
|
||||
|
|
@ -232,10 +214,7 @@ export class RenderPipeline {
|
|||
}
|
||||
|
||||
private getPipeline(useSourceTexture: boolean): GPURenderPipeline {
|
||||
if (useSourceTexture) {
|
||||
return this.useBackgroundGrain ? this.pipeline : this.noGrainPipeline;
|
||||
}
|
||||
return this.useBackgroundGrain ? this.noSourcePipeline : this.noSourceNoGrainPipeline;
|
||||
return useSourceTexture ? this.pipeline : this.noSourcePipeline;
|
||||
}
|
||||
|
||||
public destroy() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue