Optimise
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This commit is contained in:
Andras Schmelczer 2026-05-21 20:33:49 +01:00
parent 6bc125be1c
commit ed5a4379db
76 changed files with 1418 additions and 988 deletions

View file

@ -1,8 +1,46 @@
import { AGENT_WORKGROUP_SIZE } from './agent-dispatch';
import { getAgentWorkgroupSize } from './agent-dispatch';
export const AGENT_FLOAT_COUNT = 8;
export const AGENT_SIZE_IN_BYTES = AGENT_FLOAT_COUNT * Float32Array.BYTES_PER_ELEMENT;
const AGENT_LAYOUT = {
positionX: 0,
positionY: 1,
angle: 2,
colorIndex: 3,
targetPositionX: 4,
targetPositionY: 5,
targetAngle: 6,
introDelay: 7,
} as const;
export interface AgentLayoutValues {
angle: number;
colorIndex: number;
introDelay: number;
positionX: number;
positionY: number;
targetAngle: number;
targetPositionX: number;
targetPositionY: number;
}
export const writeAgentValues = (
target: Float32Array,
agentIndex: number,
values: AgentLayoutValues
): void => {
const base = agentIndex * AGENT_FLOAT_COUNT;
target[base + AGENT_LAYOUT.positionX] = values.positionX;
target[base + AGENT_LAYOUT.positionY] = values.positionY;
target[base + AGENT_LAYOUT.angle] = values.angle;
target[base + AGENT_LAYOUT.colorIndex] = values.colorIndex;
target[base + AGENT_LAYOUT.targetPositionX] = values.targetPositionX;
target[base + AGENT_LAYOUT.targetPositionY] = values.targetPositionY;
target[base + AGENT_LAYOUT.targetAngle] = values.targetAngle;
target[base + AGENT_LAYOUT.introDelay] = values.introDelay;
};
export const getMaxSupportedAgentCount = (
device: GPUDevice,
maxAgentCountUpperLimit = Number.POSITIVE_INFINITY
@ -19,7 +57,8 @@ export const getMaxSupportedAgentCount = (
upperLimit,
Math.floor(device.limits.maxBufferSize / AGENT_SIZE_IN_BYTES),
Math.floor(storageBufferBindingSize / AGENT_SIZE_IN_BYTES),
Math.floor(device.limits.maxComputeWorkgroupsPerDimension) * AGENT_WORKGROUP_SIZE
Math.floor(device.limits.maxComputeWorkgroupsPerDimension) *
getAgentWorkgroupSize(device)
)
);
};