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parent
6bc125be1c
commit
ed5a4379db
76 changed files with 1418 additions and 988 deletions
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@ -44,10 +44,11 @@ export class GameLoopResources {
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public constructor(
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canvas: HTMLCanvasElement,
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private readonly device: GPUDevice,
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private readonly canvasFormat: GPUTextureFormat,
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canvasSize: vec2,
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initialAgentCapacity: number
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) {
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const context = initializeContext({ device, canvas });
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const context = initializeContext({ device, canvas, format: canvasFormat });
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this.textures = new SimulationTextures(this.device, canvasSize);
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@ -73,8 +74,16 @@ export class GameLoopResources {
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);
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this.eraserTexturePipeline = new EraserTexturePipeline(this.device, this.commonState);
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this.diffusionPipeline = new DiffusionPipeline(this.device);
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this.renderPipeline = new RenderPipeline(context, this.device, this.commonState);
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this.gpuProfiler = GpuProfiler.create(this.device);
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this.renderPipeline = new RenderPipeline(
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context,
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this.device,
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this.commonState,
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this.canvasFormat
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);
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this.gpuProfiler = GpuProfiler.create(
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this.device,
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() => appConfig.tuningPane.showFpsOverlay
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);
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this.frameRenderer = new SimulationFrameRenderer(
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this.device,
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@ -104,6 +113,10 @@ export class GameLoopResources {
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return this.frameRenderer.isSourceMapActive;
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}
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public get gpuPassTimeMs(): number | undefined {
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return this.gpuProfiler?.latestTotalPassMs;
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}
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public setFrameParameters({
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time,
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deltaTime,
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@ -140,7 +153,6 @@ export class GameLoopResources {
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this.diffusionPipeline.setParameters(settings);
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this.renderPipeline.setParameters({
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...settings,
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backgroundGrainStrength: 0,
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channelColors,
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backgroundColor,
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});
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