Remove alpha from deposit layer
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10 changed files with 45 additions and 73 deletions
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@ -215,7 +215,8 @@ fn agent_finalize(
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// Writes only this agent's last-writer-wins deposit into a per-frame-cleared
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// depositMap. Storage textures do not blend concurrent compute writes, so
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// overlapping agents intentionally collapse to whichever write wins. The
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// diffusion pass then sums trailMap + depositMap at tile-load time.
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// diffusion pass then sums trailMap + depositMap at tile-load time. The
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// rgba8unorm alpha lane is unused, so deposits leave it at zero.
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textureStore(
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trailMapOut,
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vec2<i32>(nextPosition),
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