Refactor and improve brush
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parent
9e582110ea
commit
d8a3ae7528
19 changed files with 368 additions and 93 deletions
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@ -5,8 +5,6 @@ struct Settings {
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diffusionRate : f32,
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decayRate : f32,
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swipeRadius : f32,
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swipeBlur : f32,
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};
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@group(0) @binding(0) var<uniform> settings : Settings;
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@ -24,9 +22,11 @@ fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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+ textureSample(trailMap, Sampler, uv + vec2<f32>(1, 0) / settings.size)
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);
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return mix(
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let mixed = mix(
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current,
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neighbours / 4.0,
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settings.diffusionRate
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) * (1.0 - settings.decayRate);
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return clamp(mixed, vec4(0), vec4(1));
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}
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@ -1,4 +1,5 @@
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import { setUpFullScreenQuad } from '../../utils/full-screen-quad';
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import { setUpFullScreenQuad } from '../../utils/graphics/full-screen-quad/full-screen-quad';
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import { smartCompile } from '../../utils/smart-compile';
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import { CommonParameters } from '../common-parameters';
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import shader from './diffuse.wgsl';
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import { DiffusionSettings } from './diffusion-settings';
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@ -21,9 +22,7 @@ export class DiffusionPipeline {
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layout: 'auto',
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vertex,
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fragment: {
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module: device.createShaderModule({
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code: shader,
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}),
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module: smartCompile(device, shader),
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entryPoint: 'fragment',
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targets: [
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{
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@ -48,8 +47,6 @@ export class DiffusionPipeline {
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time,
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diffusionRate,
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decayRate,
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swipeRadius,
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swipeBlur,
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}: CommonParameters & DiffusionSettings) {
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this.device.queue.writeBuffer(
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this.uniforms,
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@ -61,8 +58,6 @@ export class DiffusionPipeline {
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time,
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diffusionRate,
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decayRate,
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swipeRadius,
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swipeBlur,
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])
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);
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}
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@ -1,6 +1,4 @@
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export interface DiffusionSettings {
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diffusionRate: number;
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decayRate: number;
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swipeRadius: number;
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swipeBlur: number;
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}
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