Refactor & improve

This commit is contained in:
Andras Schmelczer 2023-05-01 12:14:36 +01:00
parent b51cba28ad
commit b3d9229af5
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GPG key ID: FC8F2C3D3D1A718C
22 changed files with 714 additions and 335 deletions

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@ -1,36 +1,33 @@
import { generateNoise } from '../../utils/graphics/noise/noise';
import { catmullRomInterpolation } from '../../utils/catmull-rom-interpolation';
import { generateFbmNoise } from '../../utils/graphics/fbm-noise/fbm-noise';
import { smartCompile } from '../../utils/graphics/smart-compile';
import { CommonParameters } from '../common-parameters';
import { CommonState } from '../common-state/common-state';
import { BrushSettings } from './brush-settings';
import shader from './brush.wgsl';
import { vec2 } from 'gl-matrix';
export class BrushPipeline {
private static readonly UNIFORM_COUNT = 9;
private static readonly UNIFORM_COUNT = 2;
private static readonly MAX_LINE_COUNT = 100;
private static readonly VERTICES_PER_LINE_SEGMENT = 6;
private static readonly ATTRIBUTES_PER_LINE_SEGMENT = 6;
private readonly bindGroupLayout: GPUBindGroupLayout;
private readonly bindGroup: GPUBindGroup;
private readonly pipeline: GPURenderPipeline;
private readonly uniforms: GPUBuffer;
private readonly vertexBuffer: GPUBuffer;
private readonly noise: GPUTextureView;
private linePoints: Array<vec2> = [];
private previousPoints: Array<vec2> = [];
private nextPoint: vec2 | null = null;
private bindGroup: GPUBindGroup;
public constructor(private readonly device: GPUDevice) {
this.noise = generateNoise({
device,
width: 512,
height: 512,
octaves: 16,
amplitude: 0.5,
gain: 0.8,
lacunarity: 80,
});
public constructor(
private readonly device: GPUDevice,
private readonly commonState: CommonState
) {
this.bindGroupLayout = device.createBindGroupLayout(BrushPipeline.bindGroupLayout);
this.vertexBuffer = device.createBuffer({
size:
@ -42,9 +39,11 @@ export class BrushPipeline {
});
this.pipeline = device.createRenderPipeline({
layout: 'auto',
layout: device.createPipelineLayout({
bindGroupLayouts: [commonState.bindGroupLayout, this.bindGroupLayout],
}),
vertex: {
module: smartCompile(device, shader),
module: smartCompile(device, CommonState.shaderCode, shader),
entryPoint: 'vertex',
buffers: [
{
@ -70,7 +69,7 @@ export class BrushPipeline {
],
},
fragment: {
module: smartCompile(device, shader),
module: smartCompile(device, CommonState.shaderCode, shader),
entryPoint: 'fragment',
targets: [
{
@ -100,8 +99,8 @@ export class BrushPipeline {
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
});
this.bindGroup = this.device.createBindGroup({
layout: this.pipeline.getBindGroupLayout(0),
this.bindGroup = this.bindGroup = this.device.createBindGroup({
layout: this.bindGroupLayout,
entries: [
{
binding: 0,
@ -109,17 +108,6 @@ export class BrushPipeline {
buffer: this.uniforms,
},
},
{
binding: 1,
resource: this.device.createSampler({
magFilter: 'linear',
minFilter: 'linear',
}),
},
{
binding: 2,
resource: this.noise,
},
],
});
}
@ -135,32 +123,13 @@ export class BrushPipeline {
this.nextPoint = null;
}
public setParameters({
canvasSize,
deltaTime,
time,
brushWidth,
brushWidthRandomness,
}: CommonParameters & BrushSettings) {
public setParameters({ brushWidth, brushWidthRandomness }: BrushSettings) {
this.device.queue.writeBuffer(
this.uniforms,
0,
new Float32Array([
...canvasSize,
deltaTime,
time,
brushWidth / 2,
brushWidthRandomness,
])
new Float32Array([brushWidth / 2, brushWidthRandomness])
);
// this.linePoints = [
// vec2.fromValues(0.1, 0.1),
// vec2.fromValues(0.8, 0.2),
// vec2.fromValues(0.75, 0.8),
// vec2.fromValues(0.1, 0.4),
// ].map((v) => vec2.multiply(v, v, canvasSize));
if (this.nextPoint == null) {
return;
}
@ -222,11 +191,11 @@ export class BrushPipeline {
];
}
public execute(commandEncoder: GPUCommandEncoder, trailMapOut: GPUTexture) {
public execute(commandEncoder: GPUCommandEncoder, trailMapOut: GPUTextureView) {
const renderPassDescriptor: GPURenderPassDescriptor = {
colorAttachments: [
{
view: trailMapOut.createView(),
view: trailMapOut,
loadOp: 'load',
storeOp: 'store',
},
@ -235,7 +204,8 @@ export class BrushPipeline {
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.setPipeline(this.pipeline);
passEncoder.setBindGroup(0, this.bindGroup);
this.commonState.execute(passEncoder);
passEncoder.setBindGroup(1, this.bindGroup);
passEncoder.setVertexBuffer(0, this.vertexBuffer);
passEncoder.draw(BrushPipeline.VERTICES_PER_LINE_SEGMENT * this.lineCount, 1);
passEncoder.end();
@ -247,31 +217,18 @@ export class BrushPipeline {
this.vertexBuffer.destroy();
this.uniforms.destroy();
}
private static get bindGroupLayout(): GPUBindGroupLayoutDescriptor {
return {
entries: [
{
binding: 0,
visibility: GPUShaderStage.FRAGMENT,
buffer: {
type: 'uniform',
},
},
],
};
}
}
const catmullRomInterpolation = (
p0: vec2,
p1: vec2,
p2: vec2,
p3: vec2,
t: number
): vec2 => {
const t2 = t * t;
const t3 = t2 * t;
const x =
0.5 *
(2 * p1[0] +
(-p0[0] + p2[0]) * t +
(2 * p0[0] - 5 * p1[0] + 4 * p2[0] - p3[0]) * t2 +
(-p0[0] + 3 * p1[0] - 3 * p2[0] + p3[0]) * t3);
const y =
0.5 *
(2 * p1[1] +
(-p0[1] + p2[1]) * t +
(2 * p0[1] - 5 * p1[1] + 4 * p2[1] - p3[1]) * t2 +
(-p0[1] + 3 * p1[1] - 3 * p2[1] + p3[1]) * t3);
return [x, y];
};