This commit is contained in:
Andras Schmelczer 2023-04-29 21:18:40 +01:00
commit 99e1923066
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GPG key ID: FC8F2C3D3D1A718C
6 changed files with 47 additions and 33 deletions

View file

@ -34,24 +34,23 @@ export class AgentPipeline {
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
});
const serializedAgents = new Float32Array(
new ArrayBuffer(agents.length * AGENT_SIZE_IN_BYTES)
);
agents.forEach((agent, i) => {
serializedAgents[(i * AGENT_SIZE_IN_BYTES) / Float32Array.BYTES_PER_ELEMENT + 0] =
agent.position[0];
serializedAgents[(i * AGENT_SIZE_IN_BYTES) / Float32Array.BYTES_PER_ELEMENT + 1] =
agent.position[1];
serializedAgents[(i * AGENT_SIZE_IN_BYTES) / Float32Array.BYTES_PER_ELEMENT + 2] =
agent.angle;
});
this.agentsBuffer = device.createBuffer({
size: agents.length * AGENT_SIZE_IN_BYTES,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
usage: GPUBufferUsage.STORAGE,
mappedAtCreation: true,
});
device.queue.writeBuffer(this.agentsBuffer, 0, serializedAgents.buffer);
new Float32Array(this.agentsBuffer.getMappedRange()).set(
agents.flatMap((agent) => [
agent.position[0],
agent.position[1],
agent.angle,
agent.species,
agent.timeToLive,
0, // padding
])
);
this.agentsBuffer.unmap();
}
public setParameters({

View file

@ -3,6 +3,8 @@ import { vec2 } from 'gl-matrix';
export interface Agent {
position: vec2;
angle: number;
species: number;
timeToLive: number;
}
export const AGENT_SIZE_IN_BYTES = 4 * 4;
export const AGENT_SIZE_IN_BYTES = 6 * Float32Array.BYTES_PER_ELEMENT;

View file

@ -1,6 +1,8 @@
struct Agent {
position: vec2<f32>,
angle: f32,
species: f32,
timeToLive: f32
}
struct Settings {
@ -30,7 +32,7 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>) {
var agent = agents[id];
let random = f32(hash(id + u32(settings.time * 10000 + agent.position.y * 10 + agent.position.x))) / 4294967295.0;
let random = random(id + u32(settings.time * 10000 + agent.position.y * 10 + agent.position.x));
let weightForward : f32 = sense(agent, 0.);
let weightLeft : f32 = sense(agent, settings.sensorAngle);
@ -54,28 +56,27 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>) {
textureStore(
TrailMapOut,
vec2<i32>(newPos * settings.size),
vec4(vec3<f32>(1.) * settings.trailWeight * 0.02, 1.)
vec4(1)
);
agent.position = newPos;
agents[id] = agent;
}
fn hash(state0 : u32) -> u32 {
// Hash function www.cs.ubc.ca/~rbridson/docs/schechter-sca08-turbulence.pdf
var state : u32 = state0;
state = state ^ 2747636419u;
state = state * 2654435769u;
state = state ^ (state >> 16u);
state = state * 2654435769u;
state = state ^ (state >> 16u);
state = state * 2654435769u;
return state;
}
fn sense(agent : Agent, sensorAngleOffset : f32) -> f32 {
let sensorAngle : f32 = agent.angle + sensorAngleOffset;
let sensorDir : vec2<f32> = vec2(cos(sensorAngle), sin(sensorAngle)) / normalize(settings.size);
let sensorPos : vec2<f32> = agent.position + sensorDir * settings.sensorOffsetDst;
return textureLoad(TrailMapIn, vec2<i32>(sensorPos * settings.size), 0).x;
}
fn random(state0 : u32) -> f32 {
var state : u32 = state0;
state = state ^ 2747636419u;
state = state * 2654435769u;
state = state ^ (state >> 16u);
state = state * 2654435769u;
state = state ^ (state >> 16u);
state = state * 2654435769u;
return f32(state) / 4294967295.0;
}

View file

@ -20,11 +20,11 @@ fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
+ textureSample(trailMap, Sampler, uv + vec2<f32>(0, -1) / settings.size)
+ textureSample(trailMap, Sampler, uv + vec2<f32>(-1, 0) / settings.size)
+ textureSample(trailMap, Sampler, uv + vec2<f32>(1, 0) / settings.size)
);
) / 4;
let mixed = mix(
current,
neighbours / 4.0,
neighbours,
settings.diffusionRate
) * (1.0 - settings.decayRate);