Set up demo

This commit is contained in:
Andras Schmelczer 2023-05-31 22:22:43 +01:00
parent abf3803cdc
commit 8817e5b090
No known key found for this signature in database
GPG key ID: FC8F2C3D3D1A718C
17 changed files with 189 additions and 145 deletions

4
src/constants.ts Normal file
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@ -0,0 +1,4 @@
// @ts-ignore: injected by webpack
export const isProduction: boolean = __IS_PRODUCTION__;
// @ts-ignore: injected by webpack
export const lastEdit = new Date(__CURRENT_DATE__);

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@ -4,8 +4,5 @@ export interface GameLoopSettings {
renderSpeed: number;
simulatedDelayMs: number;
spawnRadius: number;
spawnInterval: number;
startColorHue: number;
}

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@ -189,6 +189,9 @@ export default class GameLoop {
pipeline.setParameters({
time,
isNextGenerationOdd: this.gameRules.nextGenerationId % 2,
nextGenerationSensorOffsetDistance: this.gameRules.getSensorOffset(),
nextGenerationSpeed: this.gameRules.getNextGenerationMoveSpeed(),
infectionProbability: this.gameRules.getInfectionProbability(),
deltaTime,
canvasSize: this.canvasSize,
brushColor: GamePresentation.getGenerationColor(

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@ -1,5 +1,7 @@
import { GenerationCounts } from '../pipelines/agents/agent-generation/generation-counts';
import { settings } from '../settings';
import { clamp, clamp01 } from '../utils/clamp';
import { mix } from '../utils/mix';
import { Random } from '../utils/random';
import { vec2 } from 'gl-matrix';
@ -11,7 +13,15 @@ export interface SpawnAction {
}
export class GameRules {
private static readonly DEAFULT_SPAWN_INTERVAL = 8;
private static readonly DEAFULT_SPAWN_TIME_LENGTH = 2;
private static readonly DEFAULT_SPAWN_RADIUS = 20;
private lastSpawnTimeInSeconds = 0;
private currentSpawnInterval = 0;
private currentSpawnRadius = 0;
private lastGenerationChangeTimeInSeconds = 0;
public nextGenerationId = 1;
public generationCounts: {
currentGenerationCount: number;
@ -23,10 +33,37 @@ export class GameRules {
public constructor(startingTimeInSeconds: number) {
this.lastSpawnTimeInSeconds = startingTimeInSeconds;
this.lastGenerationChangeTimeInSeconds = startingTimeInSeconds;
}
private lastSpawnAction: SpawnAction | undefined;
public getSpawnAction(timeInSeconds: number, canvasSize: vec2): SpawnAction {
if (timeInSeconds - this.lastSpawnTimeInSeconds < settings.spawnInterval) {
if (
this.lastSpawnAction &&
timeInSeconds - this.lastSpawnTimeInSeconds < GameRules.DEAFULT_SPAWN_TIME_LENGTH
) {
return this.lastSpawnAction;
}
this.currentSpawnInterval = mix(
GameRules.DEAFULT_SPAWN_INTERVAL,
GameRules.DEAFULT_SPAWN_INTERVAL / 5,
clamp01((timeInSeconds - this.lastGenerationChangeTimeInSeconds) / 120)
);
this.currentSpawnRadius = mix(
GameRules.DEFAULT_SPAWN_RADIUS,
GameRules.DEFAULT_SPAWN_RADIUS * 3,
clamp01((timeInSeconds - this.lastGenerationChangeTimeInSeconds) / 120)
);
const q = this.generationCounts.nextGenerationCount / settings.agentCount;
if (
timeInSeconds - this.lastSpawnTimeInSeconds < this.currentSpawnInterval ||
q > 0.05
) {
return {
generation: this.nextGenerationId,
position: vec2.create(),
@ -36,14 +73,16 @@ export class GameRules {
this.lastSpawnTimeInSeconds = timeInSeconds;
return {
this.lastSpawnAction = {
generation: this.nextGenerationId,
position: vec2.fromValues(
Random.randomBetween(0, canvasSize.x),
Random.randomBetween(0, canvasSize.y)
),
radius: settings.spawnRadius,
radius: this.currentSpawnRadius,
};
return this.lastSpawnAction;
}
public updateGenerationCounts({
@ -55,8 +94,9 @@ export class GameRules {
const currentGenerationCount =
this.nextGenerationId % 2 === 1 ? evenGenerationCount : oddGenerationCount;
if (currentGenerationCount === 0) {
if (currentGenerationCount <= 100) {
this.nextGenerationId++;
this.lastGenerationChangeTimeInSeconds = performance.now() / 1000;
}
this.generationCounts = {
@ -64,4 +104,19 @@ export class GameRules {
nextGenerationCount,
};
}
public getNextGenerationMoveSpeed(): number {
const q = this.generationCounts.nextGenerationCount / settings.agentCount;
return mix(settings.moveSpeed / 8, settings.moveSpeed, q ** 2);
}
public getInfectionProbability(): number {
const q = this.generationCounts.nextGenerationCount / settings.agentCount;
return clamp(mix(0.3, 1, q * 5), 0, 0.9);
}
public getSensorOffset(): number {
const q = this.generationCounts.nextGenerationCount / settings.agentCount;
return mix(20, settings.sensorOffsetDistance, q);
}
}

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@ -37,7 +37,7 @@
<noscript>JavaScript is required for this website.</noscript>
</section>
<div class="counters"><pre></pre></div>
<!-- <div class="counters"><pre></pre></div> -->
</main>
<aside>
@ -49,7 +49,7 @@
<button class="restart"></button>
</nav>
<main class="pages info-page">
<main class="pages hidden info-page">
<section>
<h1>Just a bunch of blobs</h1>
<p>
@ -57,8 +57,6 @@
perspiciatis nesciunt, molestiae officiis dignissimos porro! Provident totam
sit enim, dolores dicta possimus ex assumenda earum, ea tempore, aut quidem?
</p>
<button id="share" class="large-button">Share</button>
</section>
</main>

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@ -1,4 +1,5 @@
import '../assets/icons/info.svg';
import { isProduction, lastEdit } from './constants';
import GameLoop from './game-loop/game-loop';
import { GameRules } from './game-loop/game-rules';
import './index.scss';
@ -11,7 +12,6 @@ import { resetSettings } from './settings';
import { applyArrayPlugins } from './utils/array';
import { DeltaTimeCalculator } from './utils/delta-time-calculator';
import { ErrorHandler, Severity } from './utils/error-handler';
import { formatNumber } from './utils/format-number';
import { initializeGpu } from './utils/graphics/initialize-gpu';
declare global {
@ -49,7 +49,7 @@ const elements = {
canvas: document.querySelector('canvas') as HTMLCanvasElement,
canvasContainer: document.querySelector('main.canvas-container') as HTMLCanvasElement,
errorContainer: document.querySelector('.errors-container') as HTMLDivElement,
counters: document.querySelector('.counters > pre') as HTMLPreElement,
// counters: document.querySelector('.counters > pre') as HTMLPreElement,
};
const main = async () => {
@ -79,7 +79,10 @@ const main = async () => {
);
settingsPageHandler.onOpen = infoPageHandler.close.bind(infoPageHandler);
infoPageHandler.onOpen = settingsPageHandler.close.bind(settingsPageHandler);
infoPageHandler.open();
if (isProduction) {
infoPageHandler.open();
}
new MenuHider(
elements.aside,
@ -99,7 +102,6 @@ const main = async () => {
elements.restartButton.addEventListener('click', () => game?.destroy());
const deltaTimeCalculator = new DeltaTimeCalculator();
const gameRules = new GameRules(performance.now() / 1000);
let sliders: Array<SettingsSlider<any>> = [];
elements.applyDefaults.addEventListener('click', () => {
@ -107,15 +109,18 @@ const main = async () => {
sliders.forEach((slider) => slider.updateSliderValueBasedOnSource());
});
const updateCounters = () => {
elements.counters.innerHTML = `FPS: ${deltaTimeCalculator.fps.toFixed(2)}
current gen: ${formatNumber(game?.aliveAgentCounts.currentGenerationCount ?? 0)}
next gen: ${formatNumber(game?.aliveAgentCounts.nextGenerationCount ?? 0)}`;
window.requestAnimationFrame(updateCounters);
};
updateCounters();
console.log({ lastEdit });
// const updateCounters = () => {
// elements.counters.innerHTML = `FPS: ${deltaTimeCalculator.fps.toFixed(2)}
// current gen: ${formatNumber(game?.aliveAgentCounts.currentGenerationCount ?? 0)}
// next gen: ${formatNumber(game?.aliveAgentCounts.nextGenerationCount ?? 0)}`;
// window.requestAnimationFrame(updateCounters);
// };
// updateCounters();
while (!shouldStop) {
const gameRules = new GameRules(performance.now() / 1000);
game = new GameLoop(elements.canvas, gpu, deltaTimeCalculator, gameRules);
if (sliders.length === 0) {

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@ -1,3 +1,4 @@
import { isProduction } from '../constants';
import { settings } from '../settings';
import { SettingsSlider, ValueScaling } from './settings-slider';
@ -6,16 +7,17 @@ export const setUpSettingsPage = (
maxAgentCount: number
): Array<SettingsSlider<any>> => {
const sliders = [
new SettingsSlider(settings, 'renderSpeed', {
min: 1,
max: 10,
rounding: Math.round,
}),
!isProduction &&
new SettingsSlider(settings, 'renderSpeed', {
min: 1,
max: 10,
rounding: Math.round,
}),
new SettingsSlider(settings, 'agentCount', {
min: 1,
max: maxAgentCount,
scaling: ValueScaling.Logarithmic,
scaling: ValueScaling.Quadratic,
rounding: Math.round,
}),
@ -61,12 +63,6 @@ export const setUpSettingsPage = (
max: 1,
}),
new SettingsSlider(settings, 'deinfectionProbability', {
min: 0,
max: 1,
scaling: ValueScaling.Quadratic,
}),
new SettingsSlider(settings, 'individualTrailWeight', {
min: 0,
max: 1,
@ -79,7 +75,8 @@ export const setUpSettingsPage = (
new SettingsSlider(settings, 'decayRateTrails', {
min: 0.1,
max: 1000,
max: 5000,
scaling: ValueScaling.Quadratic,
}),
new SettingsSlider(settings, 'diffusionRateBrush', {
@ -92,22 +89,6 @@ export const setUpSettingsPage = (
max: 100,
}),
new SettingsSlider(settings, 'spawnRadius', {
min: 0,
max: 1000,
}),
new SettingsSlider(settings, 'spawnInterval', {
min: 0.1,
max: 600,
scaling: ValueScaling.Quadratic,
}),
new SettingsSlider(settings, 'clarity', {
min: 0,
max: 0.5,
}),
new SettingsSlider(settings, 'brushSize', {
min: 1,
max: 30,
@ -116,9 +97,11 @@ export const setUpSettingsPage = (
const sliderContainerElement = document.createElement('div');
sliders.forEach((slider) => {
sliderContainerElement.appendChild(slider.element);
});
sliders
.filter((v) => v)
.forEach((slider) => {
sliderContainerElement.appendChild(slider.element);
});
settingsPage.appendChild(sliderContainerElement);

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@ -28,7 +28,4 @@ fn main(
} else {
atomicAdd(&counters.oddGenerationAlive, 1);
}
// atomicStore(&counters.evenGenerationAlive, settings.agentCount);
// atomicStore(&counters.oddGenerationAlive, workgroup_count.y);
}

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@ -3,7 +3,7 @@ fn main(
@builtin(global_invocation_id) global_id: vec3<u32>,
@builtin(num_workgroups) workgroup_count: vec3<u32>
) {
let id = global_id.x + global_id.y * (workgroup_count.x * 64) + global_id.z * (workgroup_count.x * workgroup_count.y * 64);
let id = get_id(global_id, workgroup_count);
if id >= arrayLength(&agents) {
return;

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@ -5,3 +5,7 @@ struct Agent {
}
@group(1) @binding(1) var<storage, read_write> agents: array<Agent>;
fn get_id(global_id: vec3<u32>, workgroup_count: vec3<u32>) -> u32 {
return global_id.x + global_id.y * (workgroup_count.x * 64) + global_id.z * (workgroup_count.x * workgroup_count.y * 64);
}

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@ -9,7 +9,7 @@ import { vec2 } from 'gl-matrix';
export class AgentPipeline {
private static readonly WORKGROUP_SIZE = 64;
private static readonly UNIFORM_COUNT = 16;
private static readonly UNIFORM_COUNT = 19;
private readonly bindGroupLayout: GPUBindGroupLayout;
private readonly pipeline: GPUComputePipeline;
@ -44,26 +44,33 @@ export class AgentPipeline {
}
public setParameters({
deltaTime,
center,
radius,
brushTrailWeight,
moveSpeed,
turnSpeed,
sensorOffsetAngle,
sensorOffsetDistance,
nextGenerationSensorOffsetDistance,
currentGenerationAggression,
nextGenerationAggression,
nextGenerationSpeed,
isNextGenerationOdd,
center,
radius,
turnWhenLost,
individualTrailWeight,
deinfectionProbability,
infectionProbability,
agentCount,
}: AgentSettings & {
deltaTime: number;
currentGenerationAggression: number;
nextGenerationAggression: number;
nextGenerationSensorOffsetDistance: number;
nextGenerationSpeed: number;
isNextGenerationOdd: number;
center: vec2;
radius: number;
infectionProbability: number;
agentCount: number;
}) {
this.agentCount = agentCount;
@ -75,19 +82,21 @@ export class AgentPipeline {
radius,
brushTrailWeight,
moveSpeed,
turnSpeed,
moveSpeed * deltaTime,
turnSpeed * deltaTime,
(sensorOffsetAngle * Math.PI) / 180,
sensorOffsetDistance,
currentGenerationAggression,
nextGenerationAggression,
nextGenerationSensorOffsetDistance,
nextGenerationSpeed * deltaTime,
isNextGenerationOdd,
turnWhenLost,
individualTrailWeight,
deinfectionProbability,
infectionProbability,
agentCount,
])

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@ -6,7 +6,6 @@ export interface AgentSettings {
sensorOffsetDistance: number;
turnWhenLost: number;
individualTrailWeight: number;
deinfectionProbability: number;
currentGenerationAggression: number;
nextGenerationAggression: number;
}

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@ -3,7 +3,7 @@ struct Settings {
radius: f32,
brushTrailWeight: f32,
moveRate: f32,
currentGenerationMoveRate: f32,
turnRate: f32,
sensorAngle: f32,
@ -11,11 +11,13 @@ struct Settings {
currentGenerationAggression: f32,
nextGenerationAggression: f32,
nextGenerationSensorOffsetDistance: f32,
nextGenerationMoveRate: f32,
isNextGenerationOdd: f32,
turnWhenLost: f32,
individualTrailWeight: f32,
deinfectionProbability: f32,
infectionProbability: f32,
agentCount: f32 // might be smaller than the length of the agents array
};
@ -30,12 +32,13 @@ struct Settings {
@group(1) @binding(2) var trailMapIn: texture_2d<f32>;
@group(1) @binding(3) var trailMapOut: texture_storage_2d<rgba16float, write>;
@compute @workgroup_size(64)
fn main(
@builtin(global_invocation_id) global_id: vec3<u32>,
@builtin(num_workgroups) workgroup_count: vec3<u32>
) {
let id = global_id.x + global_id.y * (workgroup_count.x * 64) + global_id.z * (workgroup_count.x * workgroup_count.y * 64);
let id = get_id(global_id, workgroup_count);
if id >= u32(settings.agentCount) {
return;
@ -48,94 +51,84 @@ fn main(
noiseSampler,
vec2(
f32(id) % 23647 / 2000,
agent.angle / 10
) + agent.position / state.size,
state.time % 3243 / 2000
),
0
);
let isFromCurrentGeneration = abs(agent.generation - settings.isNextGenerationOdd);
let isFromOddGeneration = agent.generation == 1.0;
let isFromNextGeneration = 1.0 - isFromCurrentGeneration;
let isFromOddGeneration = agent.generation % 2;
let trailForward = sense(agent.position, agent.angle, settings.sensorOffset, 0);
let trailLeft = sense(agent.position, agent.angle, settings.sensorOffset, settings.sensorAngle);
let trailRight = sense(agent.position, agent.angle, settings.sensorOffset, -settings.sensorAngle);
let sensorOffset = mix(settings.sensorOffset, settings.nextGenerationSensorOffsetDistance, isFromNextGeneration);
let moveRate = mix(settings.currentGenerationMoveRate, settings.nextGenerationMoveRate, isFromNextGeneration);
let brushWeight = mix(settings.brushTrailWeight, 0, isFromNextGeneration);
let trailForward = sense(agent.position, agent.angle, sensorOffset, 0);
let trailLeft = sense(agent.position, agent.angle, sensorOffset, settings.sensorAngle);
let trailRight = sense(agent.position, agent.angle, sensorOffset, -settings.sensorAngle);
let brushWeight = isFromCurrentGeneration * settings.brushTrailWeight - (1 - isFromCurrentGeneration) * settings.brushTrailWeight;
var weightForward: f32 = brushWeight * trailForward.a;
var weightLeft: f32 = brushWeight * trailLeft.a;
var weightRight: f32 = brushWeight * trailRight.a;
var weightForward = brushWeight * trailForward.a;
var weightLeft = brushWeight * trailLeft.a;
var weightRight = brushWeight * trailRight.a;
let agression = isFromCurrentGeneration * settings.currentGenerationAggression + (1.0 - isFromCurrentGeneration) * settings.nextGenerationAggression;
if (isFromOddGeneration) {
weightForward += trailForward.g + agression * trailForward.r;
weightLeft += trailLeft.g + agression * trailLeft.r;
weightRight += trailRight.g + agression * trailRight.r;
} else {
weightForward += trailForward.r + agression * trailForward.g;
weightLeft += trailLeft.r + agression * trailLeft.g;
weightRight += trailRight.r + agression * trailRight.g;
}
let agression = mix(settings.currentGenerationAggression, settings.nextGenerationAggression, isFromNextGeneration) + weightForward;
var rotation: f32 = 0;
weightForward += mix(trailForward.r + agression * trailForward.g, trailForward.g + agression * trailForward.r, isFromOddGeneration);
weightLeft += mix(trailLeft.r + agression * trailLeft.g, trailLeft.g + agression * trailLeft.r, isFromOddGeneration);
weightRight += mix(trailRight.r + agression * trailRight.g, trailRight.g + agression * trailRight.r, isFromOddGeneration);
var rotation: f32;
if weightForward >= weightLeft && weightForward >= weightRight {
rotation = (random.r - 0.5) * 0.0 * settings.turnRate * state.deltaTime;
} else if weightLeft < weightRight {
rotation = -settings.turnRate * state.deltaTime;
} else if weightRight < weightLeft {
rotation = settings.turnRate * state.deltaTime;
rotation = 0;
} else {
rotation = (random.r - 0.5) * settings.turnWhenLost * settings.turnRate * state.deltaTime;
rotation = sign(weightLeft - weightRight) * settings.turnRate;
}
let direction = vec2(cos(agent.angle), sin(agent.angle));
var nextPosition = agent.position + direction * settings.moveRate * state.deltaTime;
nextPosition = clamp(nextPosition, vec2<f32>(0, 0), state.size);
let nextPosition = clamp(
agent.position + vec2(cos(agent.angle), sin(agent.angle)) * moveRate,
vec2<f32>(0, 0),
state.size
);
if nextPosition.x == 0 || nextPosition.x == state.size.x || nextPosition.y == 0 || nextPosition.y == state.size.y {
rotation = 3.14159265359 + random.a - 0.5;
}
var trail = vec4<f32>(settings.individualTrailWeight, 0, 0, 0);
if isFromOddGeneration {
if isFromOddGeneration == 1.0 {
trail = vec4<f32>(0, settings.individualTrailWeight, 0, 0);
}
agent.position = nextPosition;
agent.angle += rotation;
var trailBelow = textureLoad(trailMapIn, vec2<i32>(nextPosition), 0);
agent.angle += rotation;
trailBelow += trail;
if settings.radius > 0 && length(settings.center - agent.position) < settings.radius {
agent.generation = settings.isNextGenerationOdd;
// clear trail map below so the agent won't die immediately
if (settings.isNextGenerationOdd == 1.0) {
trailBelow.g += trailBelow.r;
trailBelow.r = 0;
} else {
trailBelow.r += trailBelow.g;
trailBelow.g = 0;
}
textureStore(trailMapOut, vec2<i32>(nextPosition), trailBelow);
// trailBelow.r = (1 - settings.isNextGenerationOdd) * (trailBelow.r + trailBelow.g);
// trailBelow.g = settings.isNextGenerationOdd * (trailBelow.r + trailBelow.g);
} else {
textureStore(trailMapOut, vec2<i32>(nextPosition), trail + trailBelow);
if isFromOddGeneration {
if trailBelow.g < trailBelow.r && (isFromCurrentGeneration == 1.0 || (isFromCurrentGeneration == 0.0 && random.a < settings.deinfectionProbability)) {
agent.generation = 0;
}
} else {
if trailBelow.r < trailBelow.g && (isFromCurrentGeneration == 1.0 || (isFromCurrentGeneration == 0.0 && random.a < settings.deinfectionProbability)) {
agent.generation = 1;
}
let relativeWeight = mix(trailBelow.g - trailBelow.r, trailBelow.r - trailBelow.g, isFromOddGeneration);
if relativeWeight > 0 && (
(isFromCurrentGeneration == 1.0 && trailBelow.a == 0 && random.b < settings.infectionProbability)
|| (isFromCurrentGeneration == 0.0 && trailBelow.a > 0)
) {
// trailBelow.r = isFromOddGeneration * (trailBelow.r + trailBelow.g);
// trailBelow.g = (1 - isFromOddGeneration) * (trailBelow.r + trailBelow.g);
agent.generation = (agent.generation + 1) % 2;
}
}
textureStore(trailMapOut, vec2<i32>(nextPosition), trailBelow);
agent.position = nextPosition;
agents[id] = agent;
}
fn sense(agentPosition: vec2<f32>, agentAngle: f32, sensorOffset: f32, sensorOffsetAngle: f32) -> vec4<f32> {
let sensorAngle = agentAngle + sensorOffsetAngle;
let sensorDirection = vec2(cos(sensorAngle), sin(sensorAngle));
let sensorPosition = vec2<i32>(agentPosition + sensorDirection * sensorOffset);
let sensorPosition = vec2<i32>(agentPosition + vec2(cos(sensorAngle), sin(sensorAngle)) * sensorOffset);
return textureLoad(trailMapIn, sensorPosition, 0);
}

View file

@ -28,7 +28,7 @@ fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
) / 8;
let decayed = clamp(vec4(
current.rgb - settings.decayRateTrails,
clamp(current.rgb + (current.rgb - 1.001) * settings.decayRateTrails, vec3(0), vec3(1)),
max(0, current.a + (current.a - 1.001) * settings.decayRateBrush)
), vec4(0), vec4(1));

View file

@ -34,5 +34,5 @@ fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
}
fn clarity(strength: f32) -> f32 {
return pow(strength, 5) - strength * settings.clarity + sign(strength) * settings.clarity;
return sign(strength);
}

View file

@ -13,28 +13,24 @@ const initialValues: GameLoopSettings &
agentCount: 1_001_500,
currentGenerationAggression: -5,
nextGenerationAggression: 0.5,
nextGenerationAggression: 0.2,
moveSpeed: 90,
turnSpeed: 78,
sensorOffsetAngle: 41,
sensorOffsetDistance: 45,
turnWhenLost: 0.43,
deinfectionProbability: 1,
turnSpeed: 53,
sensorOffsetAngle: 40,
sensorOffsetDistance: 43,
turnWhenLost: 0.08,
brushTrailWeight: 500,
individualTrailWeight: 0.2,
individualTrailWeight: 0.78,
diffusionRateTrails: 0.29,
decayRateTrails: 21.95,
diffusionRateTrails: 1.11,
decayRateTrails: 718,
diffusionRateBrush: 0.25,
decayRateBrush: 15,
spawnRadius: 8,
spawnInterval: 8,
clarity: 0,
brushSize: 12,
brushSize: 16,
brushSizeVariation: 0.5, // hidden on the UI

View file

@ -3,6 +3,7 @@ const HtmlWebpackPlugin = require('html-webpack-plugin');
const TerserPlugin = require('terser-webpack-plugin');
const InlineSourceWebpackPlugin = require('inline-source-webpack-plugin');
const MiniCssExtractPlugin = require('mini-css-extract-plugin');
const DefinePlugin = require('webpack').DefinePlugin;
module.exports = (env, argv) => ({
devtool: argv.mode === 'development' ? 'inline-source-map' : false,
@ -26,15 +27,15 @@ module.exports = (env, argv) => ({
template: './src/index.html',
}),
new MiniCssExtractPlugin(),
argv.mode === 'production'
? new InlineSourceWebpackPlugin({
compress: true,
})
: null,
new (require('webpack').DefinePlugin)({
argv.mode === 'production' &&
new InlineSourceWebpackPlugin({
compress: true,
}),
new DefinePlugin({
__CURRENT_DATE__: Date.now(),
__IS_PRODUCTION__: argv.mode === 'production',
}),
].filter(Boolean),
].filter((v) => v),
module: {
rules: [
{