Generate agents
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5ca7514891
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7e8ca4b16f
10 changed files with 368 additions and 89 deletions
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@ -4,6 +4,8 @@ struct Settings {
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turnRate: f32,
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sensorAngle: f32,
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sensorOffset: f32,
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nextGenerationAggression: f32,
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// nextGenerationParity: f32,
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};
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@group(1) @binding(0) var<uniform> settings: Settings;
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@ -14,38 +16,29 @@ struct Settings {
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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let id = global_id.x;
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if (id >= arrayLength(&agents)) {
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if (id >= arrayLength(&agents) || agents[id].timeToLive <= 0) {
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return;
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}
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var agent = agents[id];
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// if (agent.timeToLive <= 0.) {
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// agent.position = vec2(
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// random_with_seed(agent.position, f32(id) + state.time),
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// random_with_seed(agent.position, f32(id) + state.time + 12),
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// );
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// agent.angle = random_with_seed(vec2(agent.angle), f32(id) + state.time);
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// agent.species = 1;
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// agent.timeToLive = 1000;
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// agents[id] = agent;
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// return;
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// }
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let random = hash(id + u32(state.time * 16732.0));
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let random = hash(id + u32(state.time % 107 * 1673.7));
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let trailCurrent = textureLoad(trailMapIn, vec2<i32>(agent.position), 0);
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// var weight: f32;
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// if(agent.species == 0) {
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// weight = trailCurrent.r - trailCurrent.g;
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// } else {
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// weight = trailCurrent.g - trailCurrent.r;
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// }
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// if (weight < 0) {
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// agent.timeToLive = 0;
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// return;
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// }
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var weight: f32;
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if(agent.species == 0) {
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if trailCurrent.r < trailCurrent.g {
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agent.species = 1;
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agents[id] = agent;
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return;
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}
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} else {
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if trailCurrent.g < trailCurrent.r {
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agent.timeToLive = 0;
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agents[id] = agent;
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return;
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}
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}
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let trailForward = sense(agent.position, agent.angle, settings.sensorOffset, 0);
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let trailLeft = sense(agent.position, agent.angle, settings.sensorOffset, settings.sensorAngle);
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@ -59,9 +52,9 @@ fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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weightLeft += trailLeft.r - trailLeft.g;
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weightRight += trailRight.r - trailRight.g;
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} else {
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weightForward += trailForward.g - trailForward.r;
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weightLeft += trailLeft.g - trailLeft.r;
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weightRight += trailRight.g - trailRight.r;
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weightForward += trailForward.g + trailForward.r * settings.nextGenerationAggression;
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weightLeft += trailLeft.g + trailLeft.r * settings.nextGenerationAggression;
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weightRight += trailRight.g + trailRight.r * settings.nextGenerationAggression;
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}
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var rotation: f32 = 0;
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