Minor adjustments
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6b17a8e023
commit
7dbeb2127c
6 changed files with 11 additions and 14 deletions
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@ -1,6 +1,5 @@
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import { AgentGenerationPipeline } from '../pipelines/agents/agent-generation/agent-generation-pipeline';
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import { AgentPipeline } from '../pipelines/agents/agent-pipeline';
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import { spawnAgents } from '../pipelines/agents/spawn-agents';
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import { BrushPipeline } from '../pipelines/brush/brush-pipeline';
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import { CommonState } from '../pipelines/common-state/common-state';
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import { CopyPipeline } from '../pipelines/copy/copy-pipeline';
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@ -21,6 +21,5 @@ fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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angle,
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0,
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1000000,
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0
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);
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}
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@ -3,7 +3,6 @@ struct Agent {
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angle: f32,
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species: f32,
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timeToLive: f32,
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timeToLive2: f32,
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}
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@group(1) @binding(1) var<storage, read_write> agents: array<Agent>;
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@ -83,13 +83,13 @@ fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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nextAngle = agent.angle + rotation;
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}
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var trail = vec4<f32>(0, 1, 0, 0);
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var trail = vec4<f32>(0, 0.1, 0, 0);
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if (agent.species == 0) {
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trail = vec4(0.1, 0, 0, 0);
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}
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let current = textureLoad(trailMapIn, vec2<i32>(nextPosition), 0);
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textureStore(trailMapOut, vec2<i32>(nextPosition), vec4(trail.rgb + current.rgb, 0));
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textureStore(trailMapOut, vec2<i32>(nextPosition), vec4(trail.rgb + current.rgb, current.a));
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agent.position = nextPosition;
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agent.angle = nextAngle;
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@ -16,15 +16,15 @@ fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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let backgroundColor = vec3(0.9) + 0.075 * random.r;
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let speciesAStrength = traces.r;
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let speciesBStrength = traces.g;
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let speciesAStrength = clamp(pow(traces.r, settings.clarity), 0, 1);
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let speciesBStrength = clamp(pow(traces.g, settings.clarity), 0, 1);
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let brushStrength = traces.a;
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let rgbColor = sqrt(vec3(
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settings.speciesColorA * clamp(pow(speciesAStrength, settings.clarity), 0, 1) +
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settings.speciesColorB * clamp(pow(speciesBStrength, settings.clarity), 0, 1) +
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settings.brushColor * brushStrength
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));
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let rgbColor = sqrt(
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settings.speciesColorA * speciesAStrength +
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settings.speciesColorB * speciesBStrength +
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settings.brushColor * brushStrength
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);
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return vec4(backgroundColor - rgbColor, 1);
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}
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@ -34,9 +34,9 @@ export const settings: GameLoopSettings &
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sensorOffsetDistance: 60,
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diffusionRateTrails: 0.4, // inverse
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decayRateTrails: 0.9,
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decayRateTrails: 0.9, // inverse
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diffusionRateBrush: 4, // inverse
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decayRateBrush: 0.98,
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decayRateBrush: 0.99, // inverse
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brushColor: palette.blue,
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speciesColorA: palette.yellow,
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