Improve brush
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b3d9229af5
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5 changed files with 76 additions and 66 deletions
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@ -1,5 +1,7 @@
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export interface GameLoopSettings {
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agentCount: number;
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renderSpeed: number;
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startingRadius: number;
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renderSpeed: number;
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simulatedDelayMs: number;
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}
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@ -6,6 +6,7 @@ import { DiffusionPipeline } from '../pipelines/diffusion/diffusion-pipeline';
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import { RenderPipeline } from '../pipelines/render/render-pipeline';
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import { settings } from '../settings';
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import { DeltaTimeCalculator } from '../utils/delta-time-calculator';
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import { sleep } from '../utils/sleep';
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import { spawnAgents } from './spawn-agents';
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import { vec2 } from 'gl-matrix';
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@ -58,14 +59,16 @@ export default class GameLoop {
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this.renderPipeline = new RenderPipeline(context, this.device, this.commonState);
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window.addEventListener('resize', this.resize.bind(this));
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window.addEventListener('mousemove', this.onSwipe.bind(this));
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window.addEventListener('mousedown', (e) => {
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this.brushPipeline.clearSwipes();
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this.isSwipeActive = true;
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this.onSwipe(e);
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});
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window.addEventListener('mouseup', (_) => {
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window.addEventListener('mouseup', (e) => {
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this.onSwipe(e);
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this.isSwipeActive = false;
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this.brushPipeline.clearSwipes();
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});
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}
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@ -115,7 +118,7 @@ export default class GameLoop {
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});
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}
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private render(time: DOMHighResTimeStamp) {
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private async render(time: DOMHighResTimeStamp) {
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if (this.hasFinished) {
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return;
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}
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@ -147,7 +150,9 @@ export default class GameLoop {
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this.device.queue.submit([commandEncoder.finish()]);
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// await sleep(200);
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if (settings.simulatedDelayMs > 0) {
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await sleep(settings.simulatedDelayMs);
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}
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requestAnimationFrame(this.render.bind(this));
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}
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@ -1,6 +1,6 @@
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import { catmullRomInterpolation } from '../../utils/catmull-rom-interpolation';
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import { generateFbmNoise } from '../../utils/graphics/fbm-noise/fbm-noise';
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import { clamp } from '../../utils/clamp';
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import { smartCompile } from '../../utils/graphics/smart-compile';
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import { last } from '../../utils/last';
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import { CommonState } from '../common-state/common-state';
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import { BrushSettings } from './brush-settings';
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import shader from './brush.wgsl';
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@ -9,7 +9,7 @@ import { vec2 } from 'gl-matrix';
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export class BrushPipeline {
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private static readonly UNIFORM_COUNT = 2;
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private static readonly MAX_LINE_COUNT = 100;
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private static readonly MAX_LINE_COUNT = 3;
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private static readonly VERTICES_PER_LINE_SEGMENT = 6;
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private static readonly ATTRIBUTES_PER_LINE_SEGMENT = 6;
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@ -20,8 +20,7 @@ export class BrushPipeline {
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private readonly vertexBuffer: GPUBuffer;
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private linePoints: Array<vec2> = [];
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private previousPoints: Array<vec2> = [];
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private nextPoint: vec2 | null = null;
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private actualPoints: Array<vec2> = [];
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public constructor(
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private readonly device: GPUDevice,
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@ -113,14 +112,11 @@ export class BrushPipeline {
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}
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public addSwipe(position: vec2) {
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this.nextPoint = position;
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// this.linePoints.push(position);
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this.linePoints.push(position);
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}
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public clearSwipes() {
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this.linePoints.length = 0;
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this.previousPoints.length = 0;
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this.nextPoint = null;
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}
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public setParameters({ brushWidth, brushWidthRandomness }: BrushSettings) {
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@ -130,36 +126,27 @@ export class BrushPipeline {
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new Float32Array([brushWidth / 2, brushWidthRandomness])
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);
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if (this.nextPoint == null) {
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return;
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}
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this.previousPoints.push(this.nextPoint);
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if (this.previousPoints.length < 3) {
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if (this.linePoints.length === 0) {
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return;
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}
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this.linePoints = [];
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for (let t = 0; t < 1; t += 1 / BrushPipeline.MAX_LINE_COUNT) {
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this.linePoints.push(
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catmullRomInterpolation(
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this.previousPoints[0],
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this.previousPoints[1],
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this.previousPoints[2],
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this.nextPoint,
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t
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)
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);
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this.actualPoints = this.linePoints.slice();
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if (this.linePoints.length === 1) {
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this.actualPoints.push(this.linePoints[0]); // allow single point swipes
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}
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this.previousPoints.splice(0, this.previousPoints.length - 3);
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if (this.actualPoints.length > BrushPipeline.MAX_LINE_COUNT + 1) {
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this.actualPoints = BrushPipeline.subsampleLinePoints(this.actualPoints);
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}
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this.device.queue.writeBuffer(
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this.vertexBuffer,
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0,
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new Float32Array(
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new Array(this.lineCount).fill(0).flatMap((_, i) => {
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const from = this.linePoints[i];
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const to = this.linePoints[i + 1];
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const from = this.actualPoints[i];
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const to = this.actualPoints[i + 1];
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const [a, b, c, d] = this.getSegmentBoundingBox(from, to, brushWidth / 2);
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return [a, b, c, b, c, d].flatMap((v) => [...v, ...from, ...to]);
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})
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@ -167,14 +154,52 @@ export class BrushPipeline {
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);
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}
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private get lineCount() {
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return Math.max(0, this.linePoints.length - 1);
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private static subsampleLinePoints(points: Array<vec2>): Array<vec2> {
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const lines = [];
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for (let i = 0; i < points.length - 2; i++) {
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lines.push({
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from: points[i],
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to: points[i + 1],
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length: vec2.dist(points[i], points[i + 1]),
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});
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}
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const sumLength = lines.reduce((sum, line) => sum + line.length, 0);
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let currentLineIndex = 0;
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let lineLengthSoFar = 0;
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const result: Array<vec2> = [points[0]];
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for (let i = 1; i < BrushPipeline.MAX_LINE_COUNT; i++) {
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const t = (i * sumLength) / (BrushPipeline.MAX_LINE_COUNT + 1);
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while (lineLengthSoFar + lines[currentLineIndex].length < t) {
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lineLengthSoFar += lines[currentLineIndex].length;
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currentLineIndex++;
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}
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const line = lines[currentLineIndex];
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const position = vec2.lerp(
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vec2.create(),
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line.from,
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line.to,
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(t - lineLengthSoFar) / line.length
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);
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result.push(position);
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}
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result.push(last(points));
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return result;
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}
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private getSegmentBoundingBox(from: vec2, to: vec2, width: number): Array<vec2> {
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const dir = vec2.sub(vec2.create(), to, from);
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let dir = vec2.sub(vec2.create(), to, from);
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vec2.normalize(dir, dir);
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if (vec2.len(dir) === 0) {
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dir = vec2.fromValues(1, 0); // allow single point swipes
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}
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const perp = vec2.fromValues(dir[1], -dir[0]);
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vec2.scale(dir, dir, width);
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@ -231,4 +256,8 @@ export class BrushPipeline {
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],
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};
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}
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private get lineCount() {
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return clamp(this.actualPoints.length - 1, 0, BrushPipeline.MAX_LINE_COUNT);
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}
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}
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@ -19,10 +19,12 @@ export const settings: GameLoopSettings &
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BrushSettings &
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DiffusionSettings &
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RenderSettings = {
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agentCount: 500_000,
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renderSpeed: 1,
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agentCount: 500,
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startingRadius: 0.15,
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renderSpeed: 1,
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simulatedDelayMs: 0,
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brushWidth: 20,
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brushWidthRandomness: 8,
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@ -1,28 +0,0 @@
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import { vec2 } from 'gl-matrix';
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export const catmullRomInterpolation = (
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p0: vec2,
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p1: vec2,
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p2: vec2,
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p3: vec2,
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t: number
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): vec2 => {
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const t2 = t * t;
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const t3 = t2 * t;
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const x =
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0.5 *
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(2 * p1[0] +
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(-p0[0] + p2[0]) * t +
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(2 * p0[0] - 5 * p1[0] + 4 * p2[0] - p3[0]) * t2 +
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(-p0[0] + 3 * p1[0] - 3 * p2[0] + p3[0]) * t3);
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const y =
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0.5 *
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(2 * p1[1] +
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(-p0[1] + p2[1]) * t +
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(2 * p0[1] - 5 * p1[1] + 4 * p2[1] - p3[1]) * t2 +
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(-p0[1] + 3 * p1[1] - 3 * p2[1] + p3[1]) * t3);
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return [x, y];
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};
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