Improve spawn shape
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parent
8ce9b97cf2
commit
6085f9da9f
4 changed files with 53 additions and 36 deletions
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@ -63,7 +63,6 @@ export class AgentPipeline {
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turnSpeed,
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turnSpeed,
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sensorAngleDegrees,
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sensorAngleDegrees,
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sensorOffsetDst,
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sensorOffsetDst,
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sensorSize,
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}: {
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}: {
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width: number;
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width: number;
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height: number;
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height: number;
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@ -74,7 +73,6 @@ export class AgentPipeline {
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turnSpeed: number;
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turnSpeed: number;
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sensorAngleDegrees: number;
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sensorAngleDegrees: number;
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sensorOffsetDst: number;
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sensorOffsetDst: number;
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sensorSize: number;
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}) {
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}) {
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this.device.queue.writeBuffer(
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this.device.queue.writeBuffer(
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this.uniforms,
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this.uniforms,
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@ -88,7 +86,6 @@ export class AgentPipeline {
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turnSpeed * deltaTime,
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turnSpeed * deltaTime,
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(sensorAngleDegrees * Math.PI) / 180,
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(sensorAngleDegrees * Math.PI) / 180,
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sensorOffsetDst,
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sensorOffsetDst,
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sensorSize,
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])
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])
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);
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);
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}
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}
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@ -13,7 +13,6 @@ struct Settings {
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sensorAngle : f32,
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sensorAngle : f32,
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sensorOffsetDst : f32,
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sensorOffsetDst : f32,
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sensorSize : f32,
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};
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};
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@group(0) @binding(0) var<uniform> settings : Settings;
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@group(0) @binding(0) var<uniform> settings : Settings;
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@ -21,20 +20,7 @@ struct Settings {
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@group(0) @binding(2) var TrailMapIn : texture_2d<f32>;
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@group(0) @binding(2) var TrailMapIn : texture_2d<f32>;
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@group(0) @binding(3) var TrailMapOut : texture_storage_2d<rgba16float, write>;
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@group(0) @binding(3) var TrailMapOut : texture_storage_2d<rgba16float, write>;
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@compute @workgroup_size(8, 8)
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// Hash function www.cs.ubc.ca/~rbridson/docs/schechter-sca08-turbulence.pdf
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fn hash(state0 : u32) -> u32 {
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var state : u32 = state0;
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state = state ^ 2747636419u;
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state = state * 2654435769u;
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state = state ^ (state >> 16u);
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state = state * 2654435769u;
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state = state ^ (state >> 16u);
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state = state * 2654435769u;
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return state;
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}
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@compute @workgroup_size(64)
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fn main(@builtin(global_invocation_id) global_id : vec3<u32>) {
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fn main(@builtin(global_invocation_id) global_id : vec3<u32>) {
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let id = global_id.x;
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let id = global_id.x;
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@ -60,10 +46,9 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>) {
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let direction = vec2(cos(agent.angle), sin(agent.angle));
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let direction = vec2(cos(agent.angle), sin(agent.angle));
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var newPos = agent.position + direction / normalize(settings.size) * settings.moveRate;
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var newPos = agent.position + direction / normalize(settings.size) * settings.moveRate;
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newPos = clamp(newPos, vec2<f32>(0, 0), vec2<f32>(1, 1));
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newPos = clamp(newPos, vec2<f32>(0, 0), vec2<f32>(1, 1));
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if (newPos.x == 0. || newPos.x == 1. || newPos.y == 0. || newPos.y == 1.) {
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if (newPos.x == 0. || newPos.x == 1. || newPos.y == 0. || newPos.y == 1.) {
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agent.angle = random * 2. * 3.1415;
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agent.angle += 3.14159265359 + random - 0.5;
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}
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}
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textureStore(
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textureStore(
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@ -76,6 +61,18 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>) {
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agents[id] = agent;
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agents[id] = agent;
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}
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}
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fn hash(state0 : u32) -> u32 {
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// Hash function www.cs.ubc.ca/~rbridson/docs/schechter-sca08-turbulence.pdf
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var state : u32 = state0;
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state = state ^ 2747636419u;
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state = state * 2654435769u;
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state = state ^ (state >> 16u);
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state = state * 2654435769u;
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state = state ^ (state >> 16u);
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state = state * 2654435769u;
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return state;
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}
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fn sense(agent : Agent, sensorAngleOffset : f32) -> f32 {
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fn sense(agent : Agent, sensorAngleOffset : f32) -> f32 {
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let sensorAngle : f32 = agent.angle + sensorAngleOffset;
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let sensorAngle : f32 = agent.angle + sensorAngleOffset;
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let sensorDir : vec2<f32> = vec2(cos(sensorAngle), sin(sensorAngle)) / normalize(settings.size);
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let sensorDir : vec2<f32> = vec2(cos(sensorAngle), sin(sensorAngle)) / normalize(settings.size);
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@ -36,10 +36,29 @@ export default class Renderer {
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this.resize();
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this.resize();
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window.addEventListener('resize', this.resize.bind(this));
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window.addEventListener('resize', this.resize.bind(this));
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const agents: Array<Agent> = new Array(settings.agentCount).fill(0).map(() => ({
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const minSize = Math.min(this.canvas.width, this.canvas.height);
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position: vec2.fromValues(randomBetween(1 / 3, 2 / 3), randomBetween(1 / 3, 2 / 3)),
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const ratio = Math.max(this.canvas.width, this.canvas.height) / minSize;
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angle: randomBetween(0, Math.PI * 2),
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const size = vec2.fromValues(
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}));
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this.canvas.width / minSize,
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this.canvas.height / minSize
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);
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vec2.normalize(size, size);
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console.log(size);
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const agents: Array<Agent> = new Array(settings.agentCount).fill(0).map(() => {
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const radius = randomBetween(0, settings.startingRadius / ratio);
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const angle = randomBetween(0, Math.PI * 2);
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const center = vec2.fromValues(0.5, 0.5);
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const delta = vec2.fromValues(Math.cos(angle) * radius, Math.sin(angle) * radius);
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vec2.divide(delta, delta, size);
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const position = vec2.add(vec2.create(), center, delta);
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return {
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position,
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angle: angle + Math.PI,
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};
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});
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this.agentPipeline = new AgentPipeline(this.device, agents);
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this.agentPipeline = new AgentPipeline(this.device, agents);
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this.renderPipeline = new RenderPipeline(
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this.renderPipeline = new RenderPipeline(
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@ -114,10 +133,12 @@ export default class Renderer {
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});
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});
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const commandEncoder = this.device.createCommandEncoder();
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const commandEncoder = this.device.createCommandEncoder();
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this.agentPipeline.execute(commandEncoder, this.trailMapA, this.trailMapB);
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for (let i = 0; i < settings.renderSpeed; i++) {
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this.diffusionPipeline.execute(commandEncoder, this.trailMapB, this.trailMapA);
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this.agentPipeline.execute(commandEncoder, this.trailMapA, this.trailMapB);
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this.renderPipeline.execute(commandEncoder, this.trailMapA);
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this.diffusionPipeline.execute(commandEncoder, this.trailMapB, this.trailMapA);
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[this.trailMapA, this.trailMapB] = [this.trailMapB, this.trailMapA];
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this.renderPipeline.execute(commandEncoder, this.trailMapA);
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[this.trailMapA, this.trailMapB] = [this.trailMapB, this.trailMapA];
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}
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this.queue.submit([commandEncoder.finish()]);
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this.queue.submit([commandEncoder.finish()]);
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@ -1,5 +1,7 @@
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interface Settings {
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interface Settings {
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agentCount: number;
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agentCount: number;
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renderSpeed: number;
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startingRadius: number;
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trailWeight: number;
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trailWeight: number;
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decayRate: number;
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decayRate: number;
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diffusionRate: number;
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diffusionRate: number;
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@ -7,19 +9,19 @@ interface Settings {
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turnSpeed: number;
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turnSpeed: number;
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sensorAngleDegrees: number;
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sensorAngleDegrees: number;
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sensorOffsetDst: number;
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sensorOffsetDst: number;
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sensorSize: number;
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}
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}
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export const settings: Settings = {
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export const settings: Settings = {
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agentCount: 50000,
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agentCount: 1_000_000,
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renderSpeed: 2,
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startingRadius: 0.15,
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trailWeight: 5,
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trailWeight: 5,
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decayRate: 0.05,
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decayRate: 0.05,
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diffusionRate: 0.2,
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diffusionRate: 0.3,
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moveSpeed: 0.03,
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moveSpeed: 0.025,
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turnSpeed: 2,
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turnSpeed: 6,
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sensorAngleDegrees: 45,
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sensorAngleDegrees: 30,
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sensorOffsetDst: 35 / 1000,
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sensorOffsetDst: 0.025,
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sensorSize: 1,
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};
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};
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