Fix issues

This commit is contained in:
Andras Schmelczer 2023-04-16 14:05:47 +01:00
parent 5cc94805f1
commit 5feb7c929d
No known key found for this signature in database
GPG key ID: FC8F2C3D3D1A718C
12 changed files with 190 additions and 113 deletions

View file

@ -1,34 +1,28 @@
struct VertexOutput {
@builtin(position) Position : vec4<f32>,
@location(0) fragUV : vec2<f32>,
}
@vertex
fn vertex(@builtin(vertex_index) i : u32) -> VertexOutput {
var pos = array<vec2<f32>, 4>(
vec2(-1.0, 1.0),
vec2(-1.0, -1.0),
vec2(1.0, 1.0),
vec2(1.0, -1.0),
);
var output : VertexOutput;
output.Position = vec4<f32>(pos[i], 0.0, 1.0);
output.fragUV = output.Position.xy * 0.5 + 0.5;
return output;
}
@group(0) @binding(0) var mySampler: sampler;
@group(0) @binding(1) var TargetTexture : texture_2d<f32>;
struct Settings {
size : vec2<f32>,
diffusionRate : f32,
decayRate : f32,
deltaTime : f32,
};
@group(0) @binding(0) var<uniform> settings : Settings;
@group(0) @binding(1) var Sampler: sampler;
@group(0) @binding(2) var trailMap : texture_2d<f32>;
@fragment
fn fragment(@location(0) fragUV: vec2<f32>) -> @location(0) vec4<f32> {
// return vec4(1.0, 0.0, 0.0, 1.0);
return mix(
vec4(textureSample(TargetTexture, mySampler, fragUV).rgb, 0.1),
vec4(1.0, 1.0, 1.0, 1.0),
0.01
fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
let current = textureSample(trailMap, Sampler, uv).rgb;
let neighbours: vec3<f32> = (
textureSample(trailMap, Sampler, uv + vec2<f32>(0, 1) / settings.size).rgb
+ textureSample(trailMap, Sampler, uv + vec2<f32>(0, -1) / settings.size).rgb
+ textureSample(trailMap, Sampler, uv + vec2<f32>(-1, 0) / settings.size).rgb
+ textureSample(trailMap, Sampler, uv + vec2<f32>(1, 0) / settings.size).rgb
);
return vec4(mix(
current,
neighbours / 4.0,
settings.diffusionRate
) * (1.0 - settings.decayRate), 1.0);
}

View file

@ -1,19 +1,23 @@
import { setUpFullScreenQuad } from '../../utils/full-screen-quad';
import shader from './diffuse.wgsl';
export class DiffusionPipeline {
private static readonly UNIFORM_COUNT = 6;
private readonly pipeline: GPURenderPipeline;
private readonly uniforms: GPUBuffer;
private readonly quadVertexBuffer: GPUBuffer;
private bindGroup?: GPUBindGroup;
private previousTrailMapIn?: GPUTexture;
public constructor(private readonly device: GPUDevice) {
const { buffer, vertex } = setUpFullScreenQuad(device);
this.quadVertexBuffer = buffer;
this.pipeline = device.createRenderPipeline({
layout: 'auto',
vertex: {
module: device.createShaderModule({
code: shader,
}),
entryPoint: 'vertex',
},
vertex,
fragment: {
module: device.createShaderModule({
code: shader,
@ -29,6 +33,31 @@ export class DiffusionPipeline {
topology: 'triangle-strip',
},
});
this.uniforms = this.device.createBuffer({
size: DiffusionPipeline.UNIFORM_COUNT * Float32Array.BYTES_PER_ELEMENT,
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
});
}
public setParameters({
width,
height,
diffusionRate,
decayRate,
deltaTime,
}: {
width: number;
height: number;
diffusionRate: number;
decayRate: number;
deltaTime: number;
}) {
this.device.queue.writeBuffer(
this.uniforms,
0,
new Float32Array([width, height, diffusionRate, decayRate, deltaTime])
);
}
public execute(
@ -49,11 +78,12 @@ export class DiffusionPipeline {
],
};
const renderPassEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
renderPassEncoder.setBindGroup(0, this.bindGroup!);
renderPassEncoder.setPipeline(this.pipeline);
renderPassEncoder.draw(4, 1);
renderPassEncoder.end();
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.setPipeline(this.pipeline);
passEncoder.setVertexBuffer(0, this.quadVertexBuffer);
passEncoder.setBindGroup(0, this.bindGroup);
passEncoder.draw(4, 1);
passEncoder.end();
}
private ensureBindGroupExists(trailMapIn: GPUTexture) {
@ -63,13 +93,19 @@ export class DiffusionPipeline {
entries: [
{
binding: 0,
resource: {
buffer: this.uniforms,
},
},
{
binding: 1,
resource: this.device.createSampler({
magFilter: 'linear',
minFilter: 'linear',
}),
},
{
binding: 1,
binding: 2,
resource: trailMapIn.createView(),
},
],