Add cancer
This commit is contained in:
parent
b547dc3339
commit
3414f38c3a
14 changed files with 258 additions and 161 deletions
|
|
@ -1,9 +1,9 @@
|
|||
export interface GameLoopSettings {
|
||||
agentCount: number;
|
||||
initialDeadRatio: number;
|
||||
renderSpeed: number;
|
||||
simulatedDelayMs: number;
|
||||
|
||||
aggressionFactor: number;
|
||||
nextGenerationSpawnRadius: number;
|
||||
nextGenerationSpawnInterval: number;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -48,6 +48,8 @@ export default class GameLoop {
|
|||
this.trailMapB = new ResizableTexture(this.device, this.canvasSize);
|
||||
this.resize();
|
||||
|
||||
this.copyPipeline = new CopyPipeline(this.device);
|
||||
|
||||
this.commonState = new CommonState(this.device);
|
||||
this.commonState.setParameters({
|
||||
canvasSize: this.canvasSize,
|
||||
|
|
@ -55,13 +57,12 @@ export default class GameLoop {
|
|||
deltaTime: 0,
|
||||
});
|
||||
|
||||
this.copyPipeline = new CopyPipeline(this.device);
|
||||
|
||||
this.agentGenerationPipeline = new AgentGenerationPipeline(
|
||||
this.device,
|
||||
this.commonState,
|
||||
settings.agentCount
|
||||
);
|
||||
this.agentGenerationPipeline.spawnFirstGeneration();
|
||||
|
||||
this.agentPipeline = new AgentPipeline(
|
||||
this.device,
|
||||
|
|
@ -87,10 +88,23 @@ export default class GameLoop {
|
|||
|
||||
public async start(): Promise<void> {
|
||||
requestAnimationFrame(this.render.bind(this));
|
||||
requestAnimationFrame(this.updateCounts.bind(this));
|
||||
return this.hasFinishedPromise;
|
||||
}
|
||||
|
||||
public get aliveAgentCounts(): GenerationCounts {
|
||||
private async updateCounts(): Promise<void> {
|
||||
if (this.hasFinished) {
|
||||
return;
|
||||
}
|
||||
const generationCounts = await this.agentGenerationPipeline.countAgents();
|
||||
this.gameRules.updateGenerationCounts(generationCounts);
|
||||
requestAnimationFrame(this.updateCounts.bind(this));
|
||||
}
|
||||
|
||||
public get aliveAgentCounts(): {
|
||||
currentGenerationCount: number;
|
||||
nextGenerationCount: number;
|
||||
} {
|
||||
return this.gameRules.generationCounts;
|
||||
}
|
||||
|
||||
|
|
@ -131,7 +145,15 @@ export default class GameLoop {
|
|||
].forEach((pipeline) =>
|
||||
pipeline.setParameters({
|
||||
time,
|
||||
nextGenerationAggression: this.gameRules.nextGenerationAgression,
|
||||
evenGenerationAggression:
|
||||
this.gameRules.nextGenerationId % 2
|
||||
? -1
|
||||
: this.gameRules.nextGenerationAgression,
|
||||
oddGenerationAggression:
|
||||
this.gameRules.nextGenerationId % 2
|
||||
? this.gameRules.nextGenerationAgression
|
||||
: -1,
|
||||
nextGenerationId: this.gameRules.nextGenerationId,
|
||||
deltaTime,
|
||||
canvasSize: this.canvasSize,
|
||||
...settings,
|
||||
|
|
@ -141,26 +163,11 @@ export default class GameLoop {
|
|||
for (let i = 0; i < settings.renderSpeed; i++) {
|
||||
const commandEncoder = this.device.createCommandEncoder();
|
||||
|
||||
if (
|
||||
this.gameRules.generationCounts.currentGenerationCount == 0 &&
|
||||
this.gameRules.generationCounts.nextGenerationCount == 0
|
||||
) {
|
||||
this.gameRules.updateGenerationCounts(
|
||||
await this.agentGenerationPipeline.spawnNextGenerationCover(
|
||||
0,
|
||||
settings.agentCount * (1 - settings.initialDeadRatio)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
const spawnAction = this.gameRules.getSpawnAction(timeInSeconds, this.canvasSize);
|
||||
this.gameRules.updateGenerationCounts(
|
||||
await this.agentGenerationPipeline.spawnNextGenerationCircle(
|
||||
spawnAction.generation,
|
||||
spawnAction.count,
|
||||
spawnAction.position,
|
||||
settings.nextGenerationSpawnRadius
|
||||
)
|
||||
this.agentGenerationPipeline.spawnNextGeneration(
|
||||
spawnAction.position,
|
||||
spawnAction.radius,
|
||||
spawnAction.generation
|
||||
);
|
||||
|
||||
this.copyPipeline.execute(
|
||||
|
|
|
|||
11
src/game-loop/game-presentation.ts
Normal file
11
src/game-loop/game-presentation.ts
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
import { hsl } from '../utils/colors/hsl';
|
||||
import { hash } from '../utils/hash';
|
||||
|
||||
import { vec3 } from 'gl-matrix';
|
||||
|
||||
export class GamePresentation {
|
||||
public getGenerationColor(generation: number): vec3 {
|
||||
const hue = Math.round(hash(generation) * 360);
|
||||
return hsl(hue, 100, 50);
|
||||
}
|
||||
}
|
||||
|
|
@ -8,15 +8,16 @@ import { vec2 } from 'gl-matrix';
|
|||
export interface SpawnAction {
|
||||
generation: number;
|
||||
position: vec2;
|
||||
count: number;
|
||||
radius: number;
|
||||
}
|
||||
|
||||
export class GameRules {
|
||||
private static SPAWN_INTERVAL = 3;
|
||||
|
||||
private lastSpawnTimeInSeconds = 0;
|
||||
private nextGenerationId = 0;
|
||||
public generationCounts: GenerationCounts = {
|
||||
public nextGenerationId = 1;
|
||||
public generationCounts: {
|
||||
currentGenerationCount: number;
|
||||
nextGenerationCount: number;
|
||||
} = {
|
||||
currentGenerationCount: 0,
|
||||
nextGenerationCount: 0,
|
||||
};
|
||||
|
|
@ -26,11 +27,14 @@ export class GameRules {
|
|||
}
|
||||
|
||||
public getSpawnAction(timeInSeconds: number, canvasSize: vec2): SpawnAction {
|
||||
if (timeInSeconds - this.lastSpawnTimeInSeconds < GameRules.SPAWN_INTERVAL) {
|
||||
if (
|
||||
timeInSeconds - this.lastSpawnTimeInSeconds <
|
||||
settings.nextGenerationSpawnInterval
|
||||
) {
|
||||
return {
|
||||
generation: this.nextGenerationId,
|
||||
position: vec2.create(),
|
||||
count: 0,
|
||||
radius: 0,
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -42,17 +46,19 @@ export class GameRules {
|
|||
Random.randomBetween(0, canvasSize.x),
|
||||
Random.randomBetween(0, canvasSize.y)
|
||||
),
|
||||
count:
|
||||
settings.agentCount -
|
||||
this.generationCounts.nextGenerationCount -
|
||||
this.generationCounts.currentGenerationCount,
|
||||
radius: settings.nextGenerationSpawnRadius,
|
||||
};
|
||||
}
|
||||
|
||||
public updateGenerationCounts({
|
||||
currentGenerationCount,
|
||||
nextGenerationCount,
|
||||
evenGenerationCount,
|
||||
oddGenerationCount,
|
||||
}: GenerationCounts): void {
|
||||
const nextGenerationCount =
|
||||
this.nextGenerationId % 2 === 1 ? oddGenerationCount : evenGenerationCount;
|
||||
const currentGenerationCount =
|
||||
this.nextGenerationId % 2 === 1 ? evenGenerationCount : oddGenerationCount;
|
||||
|
||||
if (currentGenerationCount === 0) {
|
||||
this.nextGenerationId++;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue