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55 changed files with 2077 additions and 726 deletions
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@ -26,6 +26,7 @@ export class BrushPipeline {
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private readonly bindGroupLayout: GPUBindGroupLayout;
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private readonly bindGroup: GPUBindGroup;
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private readonly pipeline: GPURenderPipeline;
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private readonly multiTargetPipeline: GPURenderPipeline;
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private readonly uniforms: GPUBuffer;
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private readonly uniformValues = new Float32Array(BrushPipeline.UNIFORM_COUNT);
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private readonly uniformCache = createCachedFloat32BufferWrite(
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@ -57,68 +58,16 @@ export class BrushPipeline {
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usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
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});
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this.pipeline = device.createRenderPipeline({
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layout: device.createPipelineLayout({
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bindGroupLayouts: [commonState.bindGroupLayout, this.bindGroupLayout],
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}),
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vertex: {
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module: smartCompile(device, CommonState.shaderCode, shader),
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entryPoint: 'vertex',
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buffers: [
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{
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arrayStride: Float32Array.BYTES_PER_ELEMENT * 6,
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attributes: [
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{
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shaderLocation: 0,
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format: 'float32x2',
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offset: 0,
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},
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{
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shaderLocation: 1,
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format: 'float32x2',
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offset: Float32Array.BYTES_PER_ELEMENT * 2,
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},
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{
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shaderLocation: 2,
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format: 'float32x2',
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offset: Float32Array.BYTES_PER_ELEMENT * 4,
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},
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],
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},
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],
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},
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fragment: {
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module: smartCompile(device, CommonState.shaderCode, shader),
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entryPoint: 'fragment',
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targets: [
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{
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format: 'rgba16float',
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blend: {
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color: {
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operation: 'max',
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srcFactor: 'one',
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dstFactor: 'one',
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},
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alpha: {
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operation: 'max',
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srcFactor: 'one',
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dstFactor: 'one',
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},
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},
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},
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],
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},
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primitive: {
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topology: 'triangle-list',
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},
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});
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const shaderModule = smartCompile(device, CommonState.shaderCode, shader);
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this.pipeline = this.createPipeline(shaderModule, 'fragment', 1);
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this.multiTargetPipeline = this.createPipeline(shaderModule, 'fragmentMrt', 2);
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this.uniforms = this.device.createBuffer({
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size: BrushPipeline.UNIFORM_COUNT * Float32Array.BYTES_PER_ELEMENT,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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});
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this.bindGroup = this.bindGroup = this.device.createBindGroup({
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this.bindGroup = this.device.createBindGroup({
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layout: this.bindGroupLayout,
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entries: [
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{
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@ -315,23 +264,40 @@ export class BrushPipeline {
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return offset;
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}
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public execute(commandEncoder: GPUCommandEncoder, trailMapOut: GPUTextureView) {
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public execute(commandEncoder: GPUCommandEncoder, trailMapOut: GPUTextureView): void {
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this.executeWithPipeline(commandEncoder, this.pipeline, [trailMapOut]);
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}
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public executeMultiTarget(
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commandEncoder: GPUCommandEncoder,
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sourceMapOut: GPUTextureView,
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influenceMapOut: GPUTextureView
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): void {
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this.executeWithPipeline(commandEncoder, this.multiTargetPipeline, [
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sourceMapOut,
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influenceMapOut,
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]);
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}
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private executeWithPipeline(
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commandEncoder: GPUCommandEncoder,
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pipeline: GPURenderPipeline,
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textureViews: Array<GPUTextureView>
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): void {
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if (this.lineCount === 0) {
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return;
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}
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const renderPassDescriptor: GPURenderPassDescriptor = {
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colorAttachments: [
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{
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view: trailMapOut,
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loadOp: 'load',
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storeOp: 'store',
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},
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],
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colorAttachments: textureViews.map<GPURenderPassColorAttachment>((view) => ({
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view,
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loadOp: 'load',
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storeOp: 'store',
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})),
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};
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const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
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passEncoder.setPipeline(this.pipeline);
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passEncoder.setPipeline(pipeline);
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this.commonState.execute(passEncoder);
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passEncoder.setBindGroup(1, this.bindGroup);
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passEncoder.setVertexBuffer(0, this.vertexBuffer);
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@ -344,6 +310,73 @@ export class BrushPipeline {
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this.uniforms.destroy();
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}
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private createPipeline(
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shaderModule: GPUShaderModule,
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fragmentEntryPoint: string,
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colorTargetCount: number
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): GPURenderPipeline {
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return this.device.createRenderPipeline({
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layout: this.device.createPipelineLayout({
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bindGroupLayouts: [this.commonState.bindGroupLayout, this.bindGroupLayout],
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}),
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vertex: {
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module: shaderModule,
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entryPoint: 'vertex',
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buffers: [
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{
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arrayStride: Float32Array.BYTES_PER_ELEMENT * 6,
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attributes: [
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{
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shaderLocation: 0,
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format: 'float32x2',
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offset: 0,
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},
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{
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shaderLocation: 1,
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format: 'float32x2',
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offset: Float32Array.BYTES_PER_ELEMENT * 2,
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},
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{
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shaderLocation: 2,
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format: 'float32x2',
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offset: Float32Array.BYTES_PER_ELEMENT * 4,
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},
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],
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},
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],
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},
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fragment: {
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module: shaderModule,
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entryPoint: fragmentEntryPoint,
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targets: Array.from(
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{ length: colorTargetCount },
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() => BrushPipeline.colorTarget
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),
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},
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primitive: {
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topology: 'triangle-list',
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},
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});
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}
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private static get colorTarget(): GPUColorTargetState {
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return {
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format: 'rgba16float',
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blend: {
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color: {
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operation: 'max',
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srcFactor: 'one',
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dstFactor: 'one',
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},
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alpha: {
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operation: 'max',
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srcFactor: 'one',
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dstFactor: 'one',
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},
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},
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};
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}
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private static get bindGroupLayout(): GPUBindGroupLayoutDescriptor {
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return {
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entries: [
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