Add differentiated rendering
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parent
15836f2876
commit
1578c8796a
7 changed files with 59 additions and 23 deletions
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@ -53,11 +53,7 @@ fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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agent.angle += 3.14159265359 + random - 0.5;
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}
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textureStore(
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TrailMapOut,
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vec2<i32>(newPos * settings.size),
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vec4(1)
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);
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textureStore(TrailMapOut, vec2<i32>(newPos * settings.size), vec4(1, 0, 0, 0));
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agent.position = newPos;
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agents[id] = agent;
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@ -67,7 +63,7 @@ fn sense(agent: Agent, sensorAngleOffset: f32) -> f32 {
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let sensorAngle: f32 = agent.angle + sensorAngleOffset;
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let sensorDir: vec2<f32> = vec2(cos(sensorAngle), sin(sensorAngle)) / normalize(settings.size);
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let sensorPos: vec2<f32> = agent.position + sensorDir * settings.sensorOffsetDst;
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return textureLoad(TrailMapIn, vec2<i32>(sensorPos * settings.size), 0).x;
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return length(textureLoad(TrailMapIn, vec2<i32>(sensorPos * settings.size), 0));
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}
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fn random(state0: u32) -> f32 {
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