Clean up configs
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79638d5fa4
commit
0fddad6b45
36 changed files with 375 additions and 652 deletions
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@ -1,6 +1,9 @@
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import { appConfig } from '../config';
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import { clamp } from './math';
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export const MIN_DELTA_TIME_SECONDS = 1 / 240;
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const MAX_DELTA_TIME_SECONDS = 1 / 30;
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export class DeltaTimeCalculator {
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private previousTime: DOMHighResTimeStamp | null = null;
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private readonly visibilityChangeListener = () => this.handleVisibilityChange();
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@ -16,11 +19,7 @@ export class DeltaTimeCalculator {
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const delta = currentTime - this.previousTime;
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this.previousTime = currentTime;
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return clamp(
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delta / 1000,
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appConfig.deltaTime.minDeltaTimeSeconds,
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appConfig.deltaTime.maxDeltaTimeSeconds
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);
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return clamp(delta / 1000, MIN_DELTA_TIME_SECONDS, MAX_DELTA_TIME_SECONDS);
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}
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private handleVisibilityChange() {
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@ -1,7 +1,17 @@
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import { appConfig } from '../../config';
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import { setUpFullScreenQuad } from './full-screen-quad';
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import { smartCompile } from './smart-compile';
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export const NOISE_TEXTURE_SIZE = 2048;
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const NOISE_CHANNEL_SEEDS = [0, 1, 2, 3] as const;
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const NOISE_CLEAR_VALUE = { r: 1, g: 1, b: 1, a: 1 };
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const NOISE_DRAW_INSTANCE_COUNT = 1;
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const NOISE_DRAW_VERTEX_COUNT = 3;
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const NOISE_HASH_MULTIPLIER = 43758.5453123;
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const NOISE_HASH_X = 12.9898;
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const NOISE_HASH_Y = 78.233;
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const NOISE_TEXTURE_FORMAT = 'r8unorm';
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export interface GeneratedNoiseTexture {
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texture: GPUTexture;
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view: GPUTextureView;
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@ -29,16 +39,16 @@ export const generateNoise = ({
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return fract(sin(dot(
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uv,
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vec2(
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${appConfig.pipelines.common.noiseHashX} + seed,
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${appConfig.pipelines.common.noiseHashY} + seed
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${NOISE_HASH_X} + seed,
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${NOISE_HASH_Y} + seed
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)
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)) * ${appConfig.pipelines.common.noiseHashMultiplier} + seed);
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)) * ${NOISE_HASH_MULTIPLIER} + seed);
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}
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@fragment
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fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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return vec4(
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random_with_seed(uv, ${appConfig.pipelines.common.noiseChannelSeeds[0]}),
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random_with_seed(uv, ${NOISE_CHANNEL_SEEDS[0]}),
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0.0,
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0.0,
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1.0,
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@ -48,7 +58,7 @@ export const generateNoise = ({
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entryPoint: 'fragment',
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targets: [
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{
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format: appConfig.pipelines.common.noiseTextureFormat,
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format: NOISE_TEXTURE_FORMAT,
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},
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],
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},
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@ -63,7 +73,7 @@ export const generateNoise = ({
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height,
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depthOrArrayLayers: 1,
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},
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format: appConfig.pipelines.common.noiseTextureFormat,
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format: NOISE_TEXTURE_FORMAT,
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
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});
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@ -71,7 +81,7 @@ export const generateNoise = ({
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colorAttachments: [
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{
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view: colorTexture.createView(),
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clearValue: appConfig.pipelines.common.noiseClearValue,
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clearValue: NOISE_CLEAR_VALUE,
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loadOp: 'clear',
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storeOp: 'store',
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},
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@ -82,10 +92,7 @@ export const generateNoise = ({
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const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
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passEncoder.setPipeline(pipeline);
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passEncoder.draw(
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appConfig.pipelines.common.noiseDrawVertexCount,
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appConfig.pipelines.common.noiseDrawInstanceCount
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);
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passEncoder.draw(NOISE_DRAW_VERTEX_COUNT, NOISE_DRAW_INSTANCE_COUNT);
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passEncoder.end();
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device.queue.submit([commandEncoder.finish()]);
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