# Ember A particle simulation that renders drifting embers carried by a Perlin-noise wind field, recorded to an MP4. Sample output: [`animation.mp4`](animation.mp4) (variants: [`animation-day.mp4`](animation-day.mp4), [`animation-night.mp4`](animation-night.mp4)). ## How it works - `ember.py` — each `Ember` spawns at the bottom edge with a randomized size, color offset, lifespan, and updraft, then fades out as its time-to-live expires or it nears a screen border. Drawn as a soft anti-aliased circle blended into the previous frame's trail. - `wind.py` — `WindField` samples 3D Perlin noise (x, y, time) on a downscaled grid for each axis, with bilinear interpolation back up to pixel coordinates. - `main.py` — drives the loop: fades the previous frame slightly each tick (the trail effect), advances the wind field, updates and draws every ember, and writes each frame to an MP4 via `imageio`. ## Run it ```sh pip install pygame numpy imageio imageio-ffmpeg noise tqdm python main.py ``` Tweak `EMBER_COUNT`, `WIND_STRENTH`, `RUNNING_TIME_IN_SECONDS`, or `FRAME_RATE` at the top of `main.py`. Set `IS_DEVELOPMENT = True` to watch the simulation in a window instead of writing to disk. Resolution lives in `config.py`.