This commit is contained in:
Andras Schmelczer 2026-05-03 15:03:33 +01:00
commit 91a723e40d
8 changed files with 283 additions and 0 deletions

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ember.py Normal file
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import pygame
from typing import Tuple
import numpy as np
import pygame.gfxdraw
from math import ceil
from config import HEIGHT, WIDTH
from utils import clamp, mix
BLUR_RADIUS = 3
TTL_LOSS_NEAR_BORDER_IN_PIXELS = 200
UP_DRAFT = 300
class Ember:
def __init__(self):
self.reset()
def reset(self):
self.position = (np.random.randint(0, WIDTH), HEIGHT)
self.up_draft = np.random.uniform(0.3, 1) * UP_DRAFT
self.time_to_live = np.random.uniform(1, 6)
self.color_offset = np.random.uniform(0, 1)
self.size = np.random.uniform(2.5, 6.5)
def update(self, velocity: Tuple[float, float], delta_time: float):
self.position = (
self.position[0] + velocity[0] * delta_time,
self.position[1] + (velocity[1] - self.up_draft) * delta_time,
)
self.time_to_live -= delta_time
if self.distance_from_screen_border() < TTL_LOSS_NEAR_BORDER_IN_PIXELS:
self.time_to_live = min(
self.distance_from_screen_border() / TTL_LOSS_NEAR_BORDER_IN_PIXELS,
self.time_to_live,
)
if self.time_to_live < 0:
self.reset()
def draw(self, screen: pygame.Surface):
color = (
int(mix(255, 189, self.color_offset)),
int(mix(165, 40, self.color_offset)),
int(mix(0, 40, self.color_offset)),
255 * (1 - clamp((0.5 - self.time_to_live) * 2, 0, 1) ** 2),
)
draw_antialiased_circle(
screen, self.position[0], self.position[1], int(self.size), color
)
def distance_from_screen_border(self):
return min(
self.position[0],
WIDTH - self.position[0],
self.position[1],
# HEIGHT - self.position[1],
)
def __str__(self) -> str:
return f"Ember(position={self.position}, velocity={self.velocity}, time_to_live={self.time_to_live})"
def draw_antialiased_circle(surface: pygame.Surface, x, y, radius, color):
for dx in range(-ceil(radius), ceil(radius) + 1):
for dy in range(-ceil(radius), ceil(radius) + 1):
distance = ((dx - x % 1) ** 2 + (dy - y % 1) ** 2) ** 0.5 - radius
if (
distance < 0
and 0 <= x + dx < surface.get_width()
and 0 <= y + dy < surface.get_height()
):
alpha = min(color[3] / 255, -distance / BLUR_RADIUS)
value = surface.get_at((int(x + dx), int(y + dy)))
surface.set_at(
(int(x + dx), int(y + dy)),
(
mix(value[0], color[0], alpha),
mix(value[1], color[1], alpha),
mix(value[2], color[2], alpha),
mix(value[3], color[3], alpha),
),
)