decla-red/test/serialization.test.mjs
Andras Schmelczer d9b80b92ca
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ai
2026-06-20 11:30:49 +01:00

159 lines
5.6 KiB
JavaScript

// Round-trip tests for the custom wire serializer — the single most fragile,
// highest-blast-radius mechanism in the codebase (every networked message goes
// through it, and dispatch is keyed on class name). We exercise the BUILT shared
// bundle (shared/lib/main.js) rather than the TS source, so the decorators are
// already applied exactly as they ship and there is no transform/ESM ambiguity.
import { describe, it, expect } from 'vitest';
import { createRequire } from 'node:module';
const require = createRequire(import.meta.url);
const shared = require('../shared/lib/main.js');
const {
serialize,
deserialize,
Circle,
ServerAnnouncement,
MoveActionCommand,
UpdatePropertyCommand,
PropertyUpdatesForObject,
// networked entity bases — their toArray() must mirror their constructor order
CharacterBase,
PlanetBase,
ProjectileBase,
LampBase,
// geometry — single source of truth shared by server & client prediction
headRadius,
feetRadius,
boundRadius,
headOffset,
leftFootOffset,
rightFootOffset,
} = shared;
describe('serialization round-trip (built shared lib)', () => {
it('reconstructs a ServerAnnouncement as the right class with its payload', () => {
const [out] = deserialize(serialize([new ServerAnnouncement('Hello <b>world</b>')]));
expect(out).toBeInstanceOf(ServerAnnouncement);
expect(out.text).toBe('Hello <b>world</b>');
});
it('round-trips a Circle and rounds floats to 3 decimals', () => {
const out = deserialize(serialize(new Circle([12.34567, -7.1], 5.43219)));
expect(out).toBeInstanceOf(Circle);
// serialize.ts rounds every float via toFixed(3)
expect(out.center[0]).toBeCloseTo(12.346, 6);
expect(out.center[1]).toBeCloseTo(-7.1, 6);
expect(out.radius).toBeCloseTo(5.432, 6);
});
it('keeps integer clientTimeMs exact (the predictor matches on it)', () => {
const t = 1718000000123;
const out = deserialize(serialize(new MoveActionCommand([1, 0], t)));
expect(out).toBeInstanceOf(MoveActionCommand);
expect(out.clientTimeMs).toBe(t);
});
it('round-trips nested property-update commands', () => {
const out = deserialize(
serialize(
new PropertyUpdatesForObject(42, [new UpdatePropertyCommand('strength', 80, 8)]),
),
);
expect(out).toBeInstanceOf(PropertyUpdatesForObject);
expect(out.id).toBe(42);
expect(out.updates[0]).toBeInstanceOf(UpdatePropertyCommand);
expect(out.updates[0].propertyKey).toBe('strength');
expect(out.updates[0].propertyValue).toBe(80);
});
it('preserves per-item class identity across a mixed batch', () => {
// A clobbered name→constructor mapping (two classes sharing a name) would
// surface here as an item deserializing to the wrong class.
const batch = [
new ServerAnnouncement('a'),
new MoveActionCommand([0, 1], 5),
new Circle([1, 2], 3),
];
const out = deserialize(serialize(batch));
expect(out[0]).toBeInstanceOf(ServerAnnouncement);
expect(out[1]).toBeInstanceOf(MoveActionCommand);
expect(out[2]).toBeInstanceOf(Circle);
});
});
describe('networked entity round-trips (toArray ↔ constructor contract)', () => {
it('round-trips a ProjectileBase', () => {
const out = deserialize(serialize(new ProjectileBase(7, [10, 20], 30, 'blue', 40)));
expect(out).toBeInstanceOf(ProjectileBase);
expect(out.id).toBe(7);
expect(out.center[0]).toBeCloseTo(10, 5);
expect(out.center[1]).toBeCloseTo(20, 5);
expect(out.radius).toBe(30);
expect(out.team).toBe('blue');
expect(out.strength).toBe(40);
});
it('round-trips a CharacterBase with its nested body Circles', () => {
const out = deserialize(
serialize(
new CharacterBase(
8,
'Bob',
2,
1,
'red',
100,
new Circle([1, 2], 50),
new Circle([3, 4], 20),
new Circle([5, 6], 20),
),
),
);
expect(out).toBeInstanceOf(CharacterBase);
expect(out.id).toBe(8);
expect(out.name).toBe('Bob');
expect(out.killCount).toBe(2);
expect(out.deathCount).toBe(1);
expect(out.team).toBe('red');
expect(out.health).toBe(100);
expect(out.head).toBeInstanceOf(Circle);
expect(out.head.center[0]).toBeCloseTo(1, 5);
expect(out.head.radius).toBe(50);
});
it('round-trips a LampBase', () => {
const out = deserialize(serialize(new LampBase(9, [7, 8], [1, 0.5, 0.2], 0.8)));
expect(out).toBeInstanceOf(LampBase);
expect(out.center[1]).toBeCloseTo(8, 5);
expect(out.color[2]).toBeCloseTo(0.2, 5);
expect(out.lightness).toBeCloseTo(0.8, 5);
});
it('round-trips a PlanetBase (derived centre/radius recomputed from vertices)', () => {
const out = deserialize(
serialize(new PlanetBase(10, [[0, 0], [100, 0], [50, 100]], 0.7, true)),
);
expect(out).toBeInstanceOf(PlanetBase);
expect(out.id).toBe(10);
expect(out.vertices).toHaveLength(3);
expect(out.ownership).toBeCloseTo(0.7, 5);
expect(out.isKeystone).toBe(true);
expect(out.center[0]).toBeCloseTo(50, 5); // recomputed by the constructor
});
});
describe('shared character geometry — single source of truth', () => {
it('matches the known body layout', () => {
expect(headRadius).toBe(50);
expect(feetRadius).toBe(20);
expect(boundRadius).toBe((headRadius + feetRadius * 2) * 2); // 180
});
it('posture offsets are measured from the centre of mass (they sum to ~0)', () => {
const sx = headOffset[0] + leftFootOffset[0] + rightFootOffset[0];
const sy = headOffset[1] + leftFootOffset[1] + rightFootOffset[1];
expect(sx).toBeCloseTo(0, 4);
expect(sy).toBeCloseTo(0, 4);
});
});