decla-red/frontend/src/scripts/drawing/shaders/passthrough-distance-vs.glsl
2020-07-30 13:28:10 +02:00

16 lines
385 B
GLSL

#version 300 es
precision mediump float;
uniform mat3 modelTransform;
uniform mat3 uvToWorld;
uniform mat3 ndcToUv;
in vec4 vertexPosition;
out vec2 worldCoordinates;
void main() {
vec3 vertexPosition2D = vec3(vertexPosition.xy, 1.0) * modelTransform;
worldCoordinates = (vertexPosition2D * ndcToUv * uvToWorld).xy;
gl_Position = vec4(vertexPosition2D.xy, 0.0, 1.0);
}