decla-red/frontend/src/scripts/shapes/planet-shape.ts
schmelczerandras e6376ad059 Fix linting
2020-11-17 10:13:31 +01:00

165 lines
5.4 KiB
TypeScript

import { mat2d, vec2, vec3, vec4 } from 'gl-matrix';
import { PolygonFactory, DrawableDescriptor, Drawable } from 'sdf-2d';
import { settings } from 'shared';
export const colorToString = (v: vec3 | vec4): string =>
`vec4(${v[0]}, ${v[1]}, ${v[2]}, ${v.length > 3 ? v[3] : 1})`;
export class PlanetShape extends PolygonFactory(settings.planetEdgeCount, 0) {
public static descriptor: DrawableDescriptor = {
sdf: {
shader: `
uniform vec2 planetVertices[PLANET_COUNT * ${settings.planetEdgeCount}];
uniform vec2 planetCenters[PLANET_COUNT];
uniform float planetLengths[PLANET_COUNT];
uniform float planetRandoms[PLANET_COUNT];
uniform float planetColorMixQ[PLANET_COUNT];
uniform sampler2D noiseTexture;
#ifdef WEBGL2_IS_AVAILABLE
float planetTerrain(vec2 h) {
return texture(noiseTexture, h)[0] - 0.5;
}
#else
float planetTerrain(vec2 h) {
return texture2D(noiseTexture, h)[0] - 0.5;
}
#endif
vec2 planetLineDistance(vec2 target, vec2 from, vec2 to) {
vec2 targetFromDelta = target - from;
vec2 toFromDelta = to - from;
float h = clamp(
dot(targetFromDelta, toFromDelta) / dot(toFromDelta, toFromDelta),
0.0, 1.0
);
vec2 diff = targetFromDelta - toFromDelta * h;
return vec2(
dot(diff, diff),
toFromDelta.x * targetFromDelta.y - toFromDelta.y * targetFromDelta.x
);
}
float planetMinDistance(vec2 target, out vec4 color) {
float minDistance = 100.0;
for (int j = 0; j < PLANET_COUNT; j++) {
vec2 startEnd = planetVertices[j * ${settings.planetEdgeCount}];
vec2 vb = startEnd;
vec2 center = planetCenters[j];
float l = planetLengths[j];
float randomOffset = planetRandoms[j];
vec2 targetCenterDelta = target - center;
float targetDistance = length(targetCenterDelta);
vec2 targetTangent = targetCenterDelta / clamp(targetDistance, 0.01, 1000.0);
vec2 noisyTarget = target - (
targetTangent * planetTerrain(vec2(
l * abs(atan(targetTangent.y, targetTangent.x)),
randomOffset
)) / 12.0
);
float d = 10000.0;
float s = 1.0;
for (int k = 1; k < ${settings.planetEdgeCount}; k++) {
vec2 va = vb;
vb = planetVertices[j * ${settings.planetEdgeCount} + k];
vec2 ds = planetLineDistance(noisyTarget, va, vb);
bvec3 cond = bvec3(noisyTarget.y >= va.y, noisyTarget.y < vb.y, ds.y > 0.0);
if (all(cond) || all(not(cond))) {
s *= -1.0;
}
d = min(d, ds.x);
}
vec2 ds = planetLineDistance(noisyTarget, vb, startEnd);
bvec3 cond = bvec3(noisyTarget.y >= vb.y, noisyTarget.y < startEnd.y, ds.y > 0.0);
if (all(cond) || all(not(cond))) {
s *= -1.0;
}
d = min(d, ds.x);
float dist = s * sqrt(d);
if (dist < minDistance) {
minDistance = dist;
color = mix(${colorToString(settings.declaPlanetColor)}, ${colorToString(
settings.redPlanetColor,
)}, planetColorMixQ[j]);
}
}
return minDistance;
}
`,
distanceFunctionName: 'planetMinDistance',
},
propertyUniformMapping: {
length: 'planetLengths',
random: 'planetRandoms',
center: 'planetCenters',
vertices: 'planetVertices',
colorMixQ: 'planetColorMixQ',
},
uniformCountMacroName: `PLANET_COUNT`,
shaderCombinationSteps: [0, 1, 2, 3],
empty: new PlanetShape(new Array(settings.planetEdgeCount).fill(vec2.create()), 0),
};
public randomOffset = 0;
constructor(public vertices: Array<vec2>, public colorMixQ: number) {
super(vertices);
}
protected getObjectToSerialize(transform2d: mat2d, _: number): any {
const transformedVertices = (this as any).actualVertices.map((v: vec2) =>
vec2.transformMat2d(vec2.create(), v, transform2d),
);
const center = transformedVertices.reduce(
(sum: vec2, v: vec2) => vec2.add(sum, sum, v),
vec2.create(),
);
vec2.scale(center, center, 1 / transformedVertices.length);
let length = 0;
for (let i = 1; i < this.vertices.length; i++) {
length += vec2.distance(transformedVertices[i - 1], transformedVertices[i]);
}
return {
vertices: transformedVertices,
center,
length,
random: this.randomOffset,
colorMixQ: this.colorMixQ,
};
}
public serializeToUniforms(
uniforms: any,
transform2d: mat2d,
transform1d: number,
): void {
const { propertyUniformMapping } = (this.constructor as typeof Drawable).descriptor;
const serialized = this.getObjectToSerialize(transform2d, transform1d);
Object.entries(propertyUniformMapping).forEach(([k, v]) => {
if (!Object.prototype.hasOwnProperty.call(uniforms, v)) {
uniforms[v] = [];
}
if (k === 'vertices') {
uniforms[v].push(...serialized[k]);
} else {
uniforms[v].push(serialized[k]);
}
});
}
}