54 lines
1.7 KiB
TypeScript
54 lines
1.7 KiB
TypeScript
import { BoundingBoxBase } from '../bounding-boxes/bounding-box-base';
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import { BoundingBoxList } from './bounding-box-list';
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import { BoundingBoxTree } from './bounding-box-tree';
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import { Physical } from '../physicals/physical';
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import { StaticPhysical } from '../physicals/static-physical';
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import { DynamicPhysical } from '../physicals/dynamic-physical';
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import { Command, CommandReceiver } from 'shared';
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export class PhysicalContainer extends CommandReceiver {
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private isTreeInitialized = false;
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private staticBoundingBoxesWaitList: Array<StaticPhysical> = [];
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private staticBoundingBoxes = new BoundingBoxTree();
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private dynamicBoundingBoxes = new BoundingBoxList();
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private objects: Array<Physical> = [];
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protected defaultCommandExecutor(c: Command) {
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this.objects.forEach((o) => o.handleCommand(c));
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}
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public initialize() {
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this.staticBoundingBoxes.build(this.staticBoundingBoxesWaitList);
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this.isTreeInitialized = true;
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}
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public addObject(physical: Physical) {
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this.objects.push(physical);
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if (physical.canMove) {
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this.dynamicBoundingBoxes.insert(physical);
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} else {
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if (!this.isTreeInitialized) {
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this.staticBoundingBoxesWaitList.push(physical);
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} else {
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this.staticBoundingBoxes.insert(physical);
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}
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}
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}
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public removeObject(object: DynamicPhysical) {
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this.objects = this.objects.filter((p) => p !== object);
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this.dynamicBoundingBoxes.remove(object);
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}
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public resetRemoteCalls() {
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this.objects.forEach((o) => o.gameObject.resetRemoteCalls());
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}
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public findIntersecting(box: BoundingBoxBase): Array<Physical> {
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return [
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...this.staticBoundingBoxes.findIntersecting(box),
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...this.dynamicBoundingBoxes.findIntersecting(box),
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];
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}
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}
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