decla-red/frontend/src/scripts/drawing/webgl2-renderer.ts
2020-07-22 15:09:59 +02:00

107 lines
3.1 KiB
TypeScript

import { Drawer } from './drawer';
import { Vec2 } from '../math/vec2';
import { Mat3 } from '../math/mat3';
import { FragmentShaderOnlyProgram } from './graphics-library/fragment-shader-only-program';
import { WebGlStopwatch } from './graphics-library/stopwatch';
import { Rectangle } from '../math/rectangle';
import { IntermediateFrameBuffer } from './graphics-library/intermediate-frame-buffer';
import { FrameBuffer } from './graphics-library/frame-buffer';
import { DefaultFrameBuffer } from './graphics-library/default-frame-buffer';
export class WebGl2Renderer implements Drawer {
private gl: WebGL2RenderingContext;
private stopwatch: WebGlStopwatch;
private viewBox: Rectangle = new Rectangle();
private nextFrameUniforms: any;
private frameBuffers: Array<FrameBuffer> = [];
constructor(
private canvas: HTMLCanvasElement,
private overlay: HTMLElement,
shaderSources: Array<string>
) {
this.gl = this.canvas.getContext('webgl2');
if (!this.gl) {
throw new Error('WebGl2 is not supported');
}
this.frameBuffers.push(
new IntermediateFrameBuffer(this.gl, [
new FragmentShaderOnlyProgram(this.gl, shaderSources[0]),
])
);
this.frameBuffers.push(
new DefaultFrameBuffer(this.gl, [
new FragmentShaderOnlyProgram(this.gl, shaderSources[1]),
])
);
this.frameBuffers[0].renderScale = 0.2;
this.frameBuffers[1].renderScale = 1;
try {
this.stopwatch = new WebGlStopwatch(this.gl);
} catch {}
}
startFrame(): void {
this.stopwatch?.start();
this.nextFrameUniforms = {};
this.frameBuffers.forEach((f) => f.setSize());
}
public finishFrame() {
const resolution = new Vec2(this.canvas.width, this.canvas.height);
this.nextFrameUniforms.transform = Mat3.translateMatrix(new Vec2(0.5, 0.5))
.times(
Mat3.scaleMatrix(
this.viewBox.size.divide(this.frameBuffers[0].getSize())
)
)
.times(Mat3.translateMatrix(this.viewBox.topLeft));
this.nextFrameUniforms.transformUV = Mat3.translateMatrix(
new Vec2(0.5, 0.5)
).times(Mat3.scaleMatrix(new Vec2(1).divide(resolution)));
this.frameBuffers[0].render(this.nextFrameUniforms);
this.frameBuffers[1].render(
this.nextFrameUniforms,
(this.frameBuffers[0] as IntermediateFrameBuffer).texture
);
this.stopwatch?.stop();
}
public setCameraPosition(position: Vec2) {
this.viewBox.topLeft = position;
}
public giveUniforms(uniforms: any): void {
this.nextFrameUniforms = { ...this.nextFrameUniforms, ...uniforms };
}
public setInViewArea(size: number): Vec2 {
const canvasAspectRatio =
this.canvas.clientWidth / this.canvas.clientHeight;
this.viewBox.size = new Vec2(
Math.sqrt(size * canvasAspectRatio),
Math.sqrt(size / canvasAspectRatio)
);
return this.viewBox.size;
}
public drawInfoText(text: string) {
if (this.overlay.innerText != text) {
this.overlay.innerText = text;
}
}
isOnScreen(position: Vec2): boolean {
return this.viewBox.isInside(position);
}
}