decla-red/frontend/src/scripts/drawing/drawables/lights/circle-light.ts
Schmelczer András 15151e53a7 Fix some bugs
2020-08-07 18:12:53 +02:00

54 lines
1.4 KiB
TypeScript

import { vec2, vec3 } from 'gl-matrix';
import { GameObject } from '../../../objects/game-object';
import { ImmutableBoundingBox } from '../../../physics/containers/immutable-bounding-box';
import { settings } from '../../settings';
import { IDrawableDescriptor } from '../i-drawable-descriptor';
import { ILight } from './i-light';
export class CircleLight implements ILight {
public static descriptor: IDrawableDescriptor = {
uniformName: 'circleLights',
countMacroName: 'circleLightCount',
shaderCombinationSteps: settings.shaderCombinations.circleLightSteps,
};
constructor(
public readonly owner: GameObject,
public center: vec2,
public radius: number,
public color: vec3,
public lightness: number
) { }
boundingBox: ImmutableBoundingBox;
public distance(target: vec2): number {
return 0;
}
public minimumDistance(target: vec2): number {
return 0;
}
public serializeToUniforms(uniforms: any): void {
const listName = CircleLight.descriptor.uniformName;
if (!uniforms.hasOwnProperty(listName)) {
uniforms[listName] = [];
}
uniforms[listName].push({
center: this.center,
radius: this.radius,
value: this.value,
});
}
public get value(): vec3 {
return vec3.scale(
vec3.create(),
vec3.normalize(this.color, this.color),
this.lightness
);
}
}