# syntax=docker/dockerfile:1 # doppler game server (the `doppler-server` package). # The frontend is a static site and is NOT built here — see .forgejo/workflows. # ---- Stage 1: build the shared lib, then bundle the server ------------------- # Node 22 (current LTS) matches the project toolchain (webpack 5 / TypeScript 6, # see .devcontainer). The full (non-slim) image carries the build tools that # socket.io's optional native deps (bufferutil/utf-8-validate) compile against. FROM node:22-bookworm AS build WORKDIR /app # `shared` is consumed by the backend as `file:../shared` and is bundled into # the server bundle by webpack, so it must be installed and built first. COPY shared/package.json shared/ RUN cd shared && npm install COPY shared/ shared/ RUN cd shared && npm run build # Install the backend deps. `file:../shared` now resolves to the built /app/shared. COPY backend/package.json backend/ RUN cd backend && npm install COPY backend/ backend/ RUN cd backend && npm run build # Drop devDependencies; the runtime only needs the production deps that webpack # left external (express, socket.io, cors, gl-matrix, minimist, msgpack parser). RUN cd backend && npm prune --production # ---- Stage 2: minimal runtime ---------------------------------------------- FROM node:22-bookworm-slim WORKDIR /app ENV NODE_ENV=production # Run as an unprivileged user. RUN groupadd -r app && useradd -r -g app -d /app app COPY --from=build /app/backend/dist ./dist COPY --from=build /app/backend/node_modules ./node_modules USER app EXPOSE 3000 # Hits the same /state endpoint the website polls (see serverInformationEndpoint). HEALTHCHECK --interval=30s --timeout=5s --start-period=15s --retries=3 \ CMD node -e "require('http').get('http://localhost:3000/state',r=>process.exit(r.statusCode===200?0:1)).on('error',()=>process.exit(1))" ENTRYPOINT ["node", "dist/main.js"] # Override these to tune the server, e.g. `--name`, `--playerLimit`, `--scoreLimit`. CMD ["--port", "3000"]