export const settings = { qualityScaling: { targetDeltaTimeInMilliseconds: 30, deltaTimeError: 2, deltaTimeResponsiveness: 1 / 16, adjusmentRateInMilliseconds: 300, scaleTargets: [ [0.2, 0.1], [0.6, 0.1], [1, 0.3], /*[1.25, 0.75], [1.5, 1], [1.75, 1.25], [1.75, 1.75], [2, 2],*/ ], startingTargetIndex: 2, scalingOptions: { additiveIncrease: 0.2, multiplicativeDecrease: 1.15, }, }, tileMultiplier: 5, shaderMacros: { edgeSmoothing: 10, headRadius: 5, torsoRadius: 10, footRadius: 4, }, shaderCombinations: { lineSteps: [0, 1, 2, 4, 8, 16, 128], blobSteps: [0, 1, 2, 8], circleLightSteps: [0, 1], pointLightSteps: [0, 1, 2, 3], }, };