import { FragmentShaderOnlyProgram } from './fragment-shader-only-program'; import { FrameBuffer } from './frame-buffer'; export class IntermediateFrameBuffer extends FrameBuffer { private frameTexture: WebGLTexture; constructor( gl: WebGL2RenderingContext, programs: Array ) { super(gl, programs); this.frameTexture = this.gl.createTexture(); this.configureTexture(); this.frameBuffer = this.gl.createFramebuffer(); this.configureFrameBuffer(); this.setSize(); } public get colorTexture(): WebGLTexture { return this.frameTexture; } public setSize() { super.setSize(); this.gl.bindTexture(this.gl.TEXTURE_2D, this.frameTexture); this.gl.texImage2D( this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.size.x, this.size.y, 0, this.gl.RGBA, this.gl.UNSIGNED_BYTE, null ); } private configureTexture() { this.gl.bindTexture(this.gl.TEXTURE_2D, this.frameTexture); this.gl.texParameteri( this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.NEAREST ); this.gl.texParameteri( this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR ); this.gl.texParameteri( this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE ); this.gl.texParameteri( this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE ); } private configureFrameBuffer() { this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.frameBuffer); const attachmentPoint = this.gl.COLOR_ATTACHMENT0; this.gl.framebufferTexture2D( this.gl.FRAMEBUFFER, attachmentPoint, this.gl.TEXTURE_2D, this.frameTexture, 0 ); } }