import { mat2d, vec2 } from 'gl-matrix'; import { Blob } from '../../shapes/types/blob'; import { settings } from '../settings'; import { IDrawable } from './i-drawable'; import { IDrawableDescriptor } from './i-drawable-descriptor'; export class DrawableBlob extends Blob implements IDrawable { public static descriptor: IDrawableDescriptor = { uniformName: 'blobs', countMacroName: 'blobCount', shaderCombinationSteps: settings.shaderCombinations.blobSteps, empty: new DrawableBlob(vec2.fromValues(0, 0)), }; public serializeToUniforms(uniforms: any, scale: number, transform: mat2d): void { const { uniformName } = DrawableBlob.descriptor; if (!Object.prototype.hasOwnProperty.call(uniforms, uniformName)) { uniforms[uniformName] = []; } uniforms[uniformName].push({ headCenter: vec2.transformMat2d(vec2.create(), this.head.center, transform), torsoCenter: vec2.transformMat2d(vec2.create(), this.torso.center, transform), leftFootCenter: vec2.transformMat2d(vec2.create(), this.leftFoot.center, transform), rightFootCenter: vec2.transformMat2d( vec2.create(), this.rightFoot.center, transform ), headRadius: this.headRadius * scale, torsoRadius: this.torsoRadius * scale, footRadius: this.footRadius * scale, k: this.k * scale, }); } }