import { rgb255 } from './helper/rgb255'; const q = 2.5; const declaColor = rgb255(64 * q, 105 * q, 165 * q); const redColor = rgb255(209 * q, 86 * q, 82 * q); const declaPlanetColor = declaColor; const redPlanetColor = redColor; export const settings = { lightCutoffDistance: 600, physicsMaxStep: 2, maxVelocityX: 1000, maxVelocityY: 1000, radiusSteps: 500, worldRadius: 10000, objectsOnCircleLength: 0.002, planetEdgeCount: 7, takeControlTimeInSeconds: 4, maxGravityDistance: 700, maxGravityQ: 180, planetControlThreshold: 0.2, playerMaxHealth: 100, maxGravityStrength: 10000, maxAcceleration: 10000, playerMaxStrength: 80, playerDiedTimeout: 5, playerStrengthRegenerationPerSeconds: 40, projectileMaxStrength: 40, projectileSpeed: 4000, projectileMaxBounceCount: 1, projectileTimeout: 3, projectileFadeSpeed: 20, projectileCreationInterval: 0.1, playerColorIndexOffset: 3, backgroundGradient: [rgb255(90, 38, 43), rgb255(43, 39, 73)], declaColor, declaPlanetColor, redColor, redPlanetColor, declaIndex: 0, redIndex: 1, palette: [declaColor, redColor], targetPhysicsDeltaTimeInMilliseconds: 20, minPhysicsSleepTime: 4, velocityAttenuation: 0.25, inViewAreaSize: 1920 * 1080 * 3, };