import { vec2 } from 'gl-matrix'; export const settings = { lightCutoffDistance: 600, hitDetectionCirclePointCount: 32, hitDetectionMaxOverlap: 0.01, physicsMaxStep: 5, gravitationalForce: vec2.fromValues(0, -0.015), maxVelocityX: 1.5, maxVelocityY: 8, velocityAttenuation: 0.99, };