Add insights
This commit is contained in:
parent
eb7240b40d
commit
fd64100dc9
4 changed files with 92 additions and 2 deletions
|
|
@ -21,6 +21,8 @@ import { PlayerCharacterView } from './scripts/objects/player-character-view';
|
|||
import '../static/settings.svg';
|
||||
import '../static/minimize.svg';
|
||||
import '../static/maximize.svg';
|
||||
import { handleInsights } from './scripts/handle-insights';
|
||||
import { getInsightsFromRenderer } from './scripts/get-insights-from-renderer';
|
||||
|
||||
glMatrix.setMatrixArrayType(Array);
|
||||
|
||||
|
|
@ -51,14 +53,48 @@ const main = async () => {
|
|||
|
||||
const background = new LandingPageBackground(canvas);
|
||||
const joinHandler = new JoinFormHandler(joinGameForm, serverContainer);
|
||||
|
||||
handleFullScreen(minimize, maximize);
|
||||
|
||||
let backgroundRenderer = await background.renderer;
|
||||
let isInGame = false;
|
||||
let game: Game;
|
||||
const getFrameData = () => {
|
||||
const {
|
||||
fps,
|
||||
renderScale,
|
||||
lightScale,
|
||||
canvasWidth,
|
||||
canvasHeight,
|
||||
} = getInsightsFromRenderer(isInGame ? game.renderer : backgroundRenderer);
|
||||
|
||||
return {
|
||||
isInGame,
|
||||
fps,
|
||||
renderScale,
|
||||
lightScale,
|
||||
canvasWidth,
|
||||
canvasHeight,
|
||||
};
|
||||
};
|
||||
const { vendor, renderer } = getInsightsFromRenderer(backgroundRenderer);
|
||||
handleInsights(
|
||||
{
|
||||
vendor,
|
||||
renderer,
|
||||
referrer: document.referrer,
|
||||
connection: (navigator as any)?.connection.effectiveType,
|
||||
devicePixelRatio: devicePixelRatio,
|
||||
},
|
||||
getFrameData,
|
||||
);
|
||||
|
||||
const playerDecision = await joinHandler.getPlayerDecision();
|
||||
landingUI.style.display = 'none';
|
||||
|
||||
background.destroy();
|
||||
|
||||
new Game(playerDecision, canvas, overlay);
|
||||
game = new Game(playerDecision, canvas, overlay);
|
||||
isInGame = true;
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
alert(e);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue