Add insights
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eb7240b40d
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4 changed files with 92 additions and 2 deletions
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@ -21,6 +21,8 @@ import { PlayerCharacterView } from './scripts/objects/player-character-view';
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import '../static/settings.svg';
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import '../static/minimize.svg';
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import '../static/maximize.svg';
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import { handleInsights } from './scripts/handle-insights';
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import { getInsightsFromRenderer } from './scripts/get-insights-from-renderer';
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glMatrix.setMatrixArrayType(Array);
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@ -51,14 +53,48 @@ const main = async () => {
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const background = new LandingPageBackground(canvas);
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const joinHandler = new JoinFormHandler(joinGameForm, serverContainer);
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handleFullScreen(minimize, maximize);
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let backgroundRenderer = await background.renderer;
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let isInGame = false;
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let game: Game;
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const getFrameData = () => {
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const {
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fps,
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renderScale,
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lightScale,
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canvasWidth,
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canvasHeight,
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} = getInsightsFromRenderer(isInGame ? game.renderer : backgroundRenderer);
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return {
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isInGame,
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fps,
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renderScale,
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lightScale,
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canvasWidth,
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canvasHeight,
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};
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};
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const { vendor, renderer } = getInsightsFromRenderer(backgroundRenderer);
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handleInsights(
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{
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vendor,
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renderer,
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referrer: document.referrer,
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connection: (navigator as any)?.connection.effectiveType,
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devicePixelRatio: devicePixelRatio,
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},
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getFrameData,
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);
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const playerDecision = await joinHandler.getPlayerDecision();
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landingUI.style.display = 'none';
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background.destroy();
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new Game(playerDecision, canvas, overlay);
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game = new Game(playerDecision, canvas, overlay);
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isInGame = true;
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} catch (e) {
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console.error(e);
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alert(e);
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21
frontend/src/scripts/get-insights-from-renderer.ts
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21
frontend/src/scripts/get-insights-from-renderer.ts
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@ -0,0 +1,21 @@
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import { Renderer } from 'sdf-2d';
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export const getInsightsFromRenderer = (
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renderer?: Renderer,
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): {
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vendor?: string;
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renderer?: string;
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fps?: number;
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renderScale?: number;
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lightScale?: number;
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canvasWidth?: number;
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canvasHeight?: number;
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} => ({
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fps: renderer?.insights?.fps,
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vendor: renderer?.insights?.vendor,
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renderer: renderer?.insights?.renderer,
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renderScale: renderer?.insights?.renderPasses.distance.renderScale,
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lightScale: renderer?.insights?.renderPasses.lights.renderScale,
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canvasWidth: renderer?.canvasSize.x,
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canvasHeight: renderer?.canvasSize.y,
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});
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28
frontend/src/scripts/handle-insights.ts
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28
frontend/src/scripts/handle-insights.ts
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@ -0,0 +1,28 @@
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const baseUri = 'https://insights.decla.red';
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const type = 'decla-red-frontend';
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const updateTime = 15000;
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export const handleInsights = async (initialData: any, getFrameData: () => any) => {
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const sessionId = await createSession(initialData);
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setInterval(() => createFrame(sessionId, getFrameData()), updateTime);
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};
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const createSession = async (data: any): Promise<string> => {
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const response = await sendPostRequest(`${baseUri}/${type}/sessions/`, data);
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const { sessionId } = await response.json();
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return sessionId;
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};
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const createFrame = async (sessionId: string, data: any): Promise<unknown> =>
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await sendPostRequest(`${baseUri}/${type}/sessions/${sessionId}`, data);
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const sendPostRequest = async (uri: string, data: any): Promise<Response> =>
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await fetch(uri, {
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method: 'POST',
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mode: 'cors',
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redirect: 'follow',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify(data),
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});
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@ -20,9 +20,12 @@ const LangindPagePolygon = NoisyPolygonFactory(
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export class LandingPageBackground {
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private isActive = true;
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public renderer: Promise<Renderer>;
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private resolveRenderer!: (r: Renderer) => unknown;
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constructor(canvas: HTMLCanvasElement) {
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this.start(canvas);
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this.renderer = new Promise((r) => (this.resolveRenderer = r));
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}
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private async start(canvas: HTMLCanvasElement): Promise<void> {
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@ -65,6 +68,8 @@ export class LandingPageBackground {
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private gameLoop(renderer: Renderer, time: DOMHighResTimeStamp, _: number): boolean {
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Random.seed = 42;
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this.resolveRenderer(renderer);
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renderer.setViewArea(vec2.fromValues(0, renderer.canvasSize.y), renderer.canvasSize);
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const topPlanetPosition = vec2.fromValues(
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