Fix physics
This commit is contained in:
parent
37954e2ef1
commit
f9f6825776
51 changed files with 832 additions and 541 deletions
|
|
@ -1,17 +1,24 @@
|
|||
import { vec2, vec3 } from 'gl-matrix';
|
||||
import { CircleLight } from 'sdf-2d';
|
||||
import { CircleLight, Renderer } from 'sdf-2d';
|
||||
import { CommandExecutors, Id, LampBase } from 'shared';
|
||||
import { RenderCommand } from '../commands/types/render';
|
||||
import { ViewObject } from './view-object';
|
||||
|
||||
export class LampView extends LampBase {
|
||||
export class LampView extends LampBase implements ViewObject {
|
||||
private light: CircleLight;
|
||||
|
||||
protected commandExecutors: CommandExecutors = {
|
||||
[RenderCommand.type]: (c: RenderCommand) => c.renderer.addDrawable(this.light),
|
||||
} as any;
|
||||
};
|
||||
|
||||
constructor(id: Id, center: vec2, color: vec3, lightness: number) {
|
||||
super(id, center, color, lightness);
|
||||
this.light = new CircleLight(center, color, lightness);
|
||||
}
|
||||
|
||||
public step(deltaTimeInMilliseconds: number): void {}
|
||||
|
||||
public draw(renderer: Renderer): void {
|
||||
renderer.addDrawable(this.light);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue