Fix physics

This commit is contained in:
schmelczerandras 2020-10-12 20:49:17 +02:00
parent 37954e2ef1
commit f9f6825776
51 changed files with 832 additions and 541 deletions

View file

@ -5,7 +5,6 @@ import {
compile,
FilteringOptions,
Flashlight,
InvertedTunnel,
Renderer,
renderNoise,
WrapOptions,
@ -13,25 +12,23 @@ import {
import {
broadcastCommands,
deserialize,
prettyPrint,
serialize,
settings,
StepCommand,
TransportEvents,
SetAspectRatioActionCommand,
rgb,
} from 'shared';
import { SetAspectRatioActionCommand } from 'shared/src/main';
import io from 'socket.io-client';
import { KeyboardListener } from './commands/generators/keyboard-listener';
import { MouseListener } from './commands/generators/mouse-listener';
import { TouchListener } from './commands/generators/touch-listener';
import { CommandReceiverSocket } from './commands/receivers/command-receiver-socket';
import { RenderCommand } from './commands/types/render';
import { Configuration } from './config/configuration';
import { DeltaTimeCalculator } from './helper/delta-time-calculator';
import { rgb } from './helper/rgb';
import { GameObjectContainer } from './objects/game-object-container';
import { BlobShape } from './shapes/blob-shape';
import { Polygon } from './shapes/polygon';
export class Game {
public readonly gameObjects = new GameObjectContainer(this);
@ -46,7 +43,7 @@ export class Game {
private async setupCommunication(): Promise<void> {
await Configuration.initialize();
this.socket = io(Configuration.servers[0], {
this.socket = io(Configuration.servers[1], {
reconnectionDelayMax: 10000,
transports: ['websocket'],
});
@ -69,22 +66,22 @@ export class Game {
broadcastCommands(
[
new KeyboardListener(document.body),
new MouseListener(this.canvas),
new TouchListener(this.canvas),
new MouseListener(this.canvas, this),
new TouchListener(this.canvas, this),
],
[this.gameObjects, new CommandReceiverSocket(this.socket)],
);
}
private async setupRenderer(): Promise<void> {
const noiseTexture = await renderNoise([512, 1], 50, 1 / 10);
const noiseTexture = await renderNoise([64, 1], 20, 1 / 10);
this.renderer = await compile(
this.canvas,
[
{
...InvertedTunnel.descriptor,
shaderCombinationSteps: [0, 2, 6, 16],
...Polygon.descriptor,
shaderCombinationSteps: [0, 2, 6, 16, 32],
},
{
...BlobShape.descriptor,
@ -92,7 +89,7 @@ export class Game {
},
{
...Circle.descriptor,
shaderCombinationSteps: [0, 2, 16],
shaderCombinationSteps: [0, 2, 16, 32],
},
{
...CircleLight.descriptor,
@ -111,16 +108,12 @@ export class Game {
);
this.renderer.setRuntimeSettings({
isWorldInverted: true,
ambientLight: rgb(0.35, 0.1, 0.45),
ambientLight: rgb(0.45, 0.4, 0.45),
colorPalette: [
rgb(0.4, 1, 0.6),
rgb(1, 1, 0),
rgb(0.3, 1, 1),
rgb(0.3, 1, 1),
rgb(0.3, 1, 1),
rgb(0.3, 1, 1),
rgb(1, 1, 1),
rgb(0.4, 0.4, 0.4),
rgb(0.3, 1, 1),
...settings.playerColors,
],
enableHighDpiRendering: false,
lightCutoffDistance: settings.lightCutoffDistance,
@ -155,11 +148,11 @@ export class Game {
private gameLoop(time: DOMHighResTimeStamp) {
const deltaTime = this.deltaTimeCalculator.getNextDeltaTimeInMilliseconds(time);
this.gameObjects.sendCommand(new StepCommand(deltaTime));
this.gameObjects.sendCommand(new RenderCommand(this.renderer));
this.gameObjects.stepObjects(deltaTime);
this.gameObjects.drawObjects(this.renderer);
this.renderer.renderDrawables();
this.overlay.innerText = prettyPrint(this.renderer.insights);
// this.overlay.innerText = prettyPrint(this.renderer.insights);
requestAnimationFrame(this.gameLoop.bind(this));
}
}