Fix physics
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parent
37954e2ef1
commit
f9f6825776
51 changed files with 832 additions and 541 deletions
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@ -1,3 +1,4 @@
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import { vec2 } from 'gl-matrix';
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import {
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CommandExecutors,
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CommandReceiver,
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@ -8,16 +9,19 @@ import {
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serialize,
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TransportEvents,
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UpdateObjectsCommand,
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StepCommand,
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SetAspectRatioActionCommand,
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calculateViewArea,
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SecondaryActionCommand,
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settings,
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} from 'shared';
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import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
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import { CharacterPhysical } from '../objects/character-physical';
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import { ProjectilePhysical } from '../objects/projectile-physical';
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import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { Physical } from '../physics/physical';
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import { requestColor, freeColor } from './player-color-service';
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export class Player extends CommandReceiver {
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private character: CharacterPhysical;
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@ -42,10 +46,24 @@ export class Player extends CommandReceiver {
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}
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protected commandExecutors: CommandExecutors = {
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[StepCommand.type]: this.sendObjects.bind(this),
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[SetAspectRatioActionCommand.type]: (v: SetAspectRatioActionCommand) =>
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(this.aspectRatio = v.aspectRatio),
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[MoveActionCommand.type]: (c: MoveActionCommand) => this.character.sendCommand(c),
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[MoveActionCommand.type]: (c: MoveActionCommand) =>
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this.character.handleMovementAction(c),
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[SecondaryActionCommand.type]: (c: SecondaryActionCommand) => {
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const start = vec2.clone(this.character.center);
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const direction = vec2.subtract(vec2.create(), c.position, start);
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vec2.normalize(direction, direction);
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vec2.add(
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start,
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start,
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vec2.scale(vec2.create(), direction, settings.projectileStartOffset),
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);
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const velocity = vec2.scale(direction, direction, settings.projectileSpeed);
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vec2.add(velocity, velocity, this.character.velocity);
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const projectile = new ProjectilePhysical(start, 20, velocity, this.objects);
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this.objects.addObject(projectile);
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},
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};
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constructor(
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@ -53,7 +71,8 @@ export class Player extends CommandReceiver {
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private readonly socket: SocketIO.Socket,
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) {
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super();
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this.character = new CharacterPhysical(objects);
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const colorIndex = requestColor();
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this.character = new CharacterPhysical(colorIndex, objects);
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this.objectsPreviouslyInViewArea.push(this.character);
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this.objectsInViewArea.push(this.character);
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@ -70,7 +89,6 @@ export class Player extends CommandReceiver {
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);
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this.measureLatency();
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this.sendObjects();
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}
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@ -89,6 +107,7 @@ export class Player extends CommandReceiver {
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const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
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(o) => !this.objectsInViewArea.includes(o),
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);
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this.objectsPreviouslyInViewArea = this.objectsInViewArea;
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if (noLongerIntersecting.length > 0) {
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@ -113,7 +132,7 @@ export class Player extends CommandReceiver {
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);
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}
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this.socket.emit(
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this.socket.volatile.emit(
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TransportEvents.ServerToPlayer,
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serialize(
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new UpdateObjectsCommand([
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@ -127,6 +146,7 @@ export class Player extends CommandReceiver {
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public destroy() {
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this.isActive = false;
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freeColor(this.character.colorIndex);
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this.character.destroy();
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this.objects.removeObject(this.character);
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}
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