Fix
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This commit is contained in:
Andras Schmelczer 2026-06-20 11:47:06 +01:00
parent d9b80b92ca
commit f19ada7a1c
4 changed files with 6 additions and 6 deletions

View file

@ -14,8 +14,8 @@ export const calculateViewArea = (
);
viewArea.topLeft = vec2.fromValues(
center.x - viewArea.size.x / 2,
center.y + viewArea.size.y / 2,
center[0] - viewArea.size[0] / 2,
center[1] + viewArea.size[1] / 2,
);
return viewArea;

View file

@ -1,3 +1,3 @@
import { vec2 } from 'gl-matrix';
export const rotate90Deg = (vec: vec2): vec2 => vec2.fromValues(-vec.y, vec.x);
export const rotate90Deg = (vec: vec2): vec2 => vec2.fromValues(-vec[1], vec[0]);

View file

@ -1,3 +1,3 @@
import { vec2 } from 'gl-matrix';
export const rotateMinus90Deg = (vec: vec2): vec2 => vec2.fromValues(vec.y, -vec.x);
export const rotateMinus90Deg = (vec: vec2): vec2 => vec2.fromValues(vec[1], -vec[0]);

View file

@ -54,10 +54,10 @@ export class PlanetBase extends GameObject {
for (let i = 0; i < vertexCount; i++) {
vertices.push(
vec2.fromValues(
center.x +
center[0] +
(width / 2) * Math.cos((i / vertexCount) * -Math.PI * 2) +
Random.getRandomInRange(-randomness, randomness),
center.y +
center[1] +
(height / 2) * Math.sin((i / vertexCount) * -Math.PI * 2) +
Random.getRandomInRange(-randomness, randomness),
),