Add basic gameobject system
This commit is contained in:
parent
d5be727040
commit
efb01476b2
33 changed files with 399 additions and 171 deletions
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@ -6,6 +6,7 @@
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"main": "index.js",
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"scripts": {
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"start": "webpack-dev-server --mode development",
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"start-unsafe": "webpack-dev-server --mode development --useLocalIp",
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"build": "webpack && find dist -type f -not -name '*.html' | xargs rm"
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},
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"keywords": [],
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@ -25,6 +26,7 @@
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"usedExports": true
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},
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"devDependencies": {
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"@types/uuid": "^8.0.0",
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"autoprefixer": "^9.8.5",
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"clean-webpack-plugin": "^3.0.0",
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"css-loader": "^3.5.2",
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@ -17,7 +17,10 @@
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<body>
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<main>
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<noscript><h1>Javascript is required for this website.</h1></noscript>
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<canvas id="main"></canvas>
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<div class="canvas-container">
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<div id="overlay"></div>
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<canvas id="main"></canvas>
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</div>
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</main>
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</body>
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</html>
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@ -1,4 +1,4 @@
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import './styles/main.scss';
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import { main } from './scripts/main';
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import { Game } from './scripts/game';
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main();
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new Game();
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@ -1,3 +1,6 @@
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import { Typed } from '../transport/serializable';
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import { Id } from '../identity/identity';
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export abstract class Command extends Typed {}
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export abstract class Command extends Typed {
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target?: Id;
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}
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8
frontend/src/scripts/commands/types/draw.ts
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8
frontend/src/scripts/commands/types/draw.ts
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@ -0,0 +1,8 @@
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import { Drawer } from '../../drawing/drawer';
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import { Command } from '../command';
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export class DrawCommand extends Command {
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public constructor(public readonly drawer?: Drawer) {
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super();
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}
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}
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@ -1,7 +1,7 @@
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import { Command } from '../command';
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export class KeyDownCommand extends Command {
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public constructor(public readonly key: string) {
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public constructor(public readonly key?: string) {
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super();
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}
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}
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@ -1,7 +1,7 @@
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import { Command } from '../command';
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export class KeyUpCommand extends Command {
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public constructor(public readonly key: string) {
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public constructor(public readonly key?: string) {
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super();
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}
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}
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9
frontend/src/scripts/commands/types/move-to.ts
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9
frontend/src/scripts/commands/types/move-to.ts
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@ -0,0 +1,9 @@
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import { Drawer } from '../../drawing/drawer';
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import { Command } from '../command';
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import { Vec2 } from '../../math/vec2';
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export class MoveToCommand extends Command {
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public constructor(public readonly position?: Vec2) {
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super();
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}
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}
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@ -2,7 +2,7 @@ import { Command } from '../command';
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import { Vec2 } from '../../math/vec2';
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export class PrimaryActionCommand extends Command {
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public constructor(public readonly position: Vec2) {
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public constructor(public readonly position?: Vec2) {
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super();
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}
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}
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@ -2,7 +2,7 @@ import { Command } from '../command';
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import { Vec2 } from '../../math/vec2';
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export class SecondaryActionCommand extends Command {
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public constructor(public readonly position: Vec2) {
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public constructor(public readonly position?: Vec2) {
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super();
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}
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}
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9
frontend/src/scripts/commands/types/step.ts
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9
frontend/src/scripts/commands/types/step.ts
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@ -0,0 +1,9 @@
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import { Command } from '../command';
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export class StepCommand extends Command {
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public constructor(
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public readonly deltaTimeInMiliseconds?: DOMHighResTimeStamp
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) {
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super();
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}
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}
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@ -2,7 +2,7 @@ import { Command } from '../command';
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import { Vec2 } from '../../math/vec2';
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export class SwipeCommand extends Command {
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public constructor(public readonly delta: Vec2) {
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public constructor(public readonly delta?: Vec2) {
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super();
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}
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}
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9
frontend/src/scripts/drawing/drawer.ts
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9
frontend/src/scripts/drawing/drawer.ts
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@ -0,0 +1,9 @@
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import { Vec2 } from '../math/vec2';
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export interface Drawer {
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startWaitingForInstructions();
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finishWaitingForInstructions();
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setCameraPosition(position: Vec2);
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setViewBoxSize(size: Vec2);
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drawCornerText(text: string);
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}
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1
frontend/src/scripts/drawing/graphics-library.ts
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1
frontend/src/scripts/drawing/graphics-library.ts
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@ -0,0 +1 @@
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//export function
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@ -1,10 +1,9 @@
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const twgl = require('twgl.js');
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import { TimeIt } from '../helper/timing';
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import { Drawer } from './drawer';
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import { Vec2 } from '../math/vec2';
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import { ObjectContainer } from '../objects/object-container';
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export class Renderer {
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export class WebGl2Renderer implements Drawer {
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private gl: WebGL2RenderingContext;
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private programInfo: any;
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private bufferInfo: any;
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@ -12,7 +11,7 @@ export class Renderer {
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constructor(
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private canvas: HTMLCanvasElement,
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private objects: ObjectContainer,
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private overlay: HTMLElement,
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shaderSources: Array<string>
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) {
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twgl.setDefaults({ attribPrefix: 'a_' });
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@ -42,7 +41,14 @@ export class Renderer {
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);
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}
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public render(time: number) {
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startWaitingForInstructions() {
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//throw new Error("Method not implemented.");
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}
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private cameraPosition: Vec2;
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private viewBoxSize: Vec2;
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finishWaitingForInstructions() {
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const gl = this.gl;
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twgl.resizeCanvasToDisplaySize(this.canvas);
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@ -51,8 +57,8 @@ export class Renderer {
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gl.clear(gl.COLOR_BUFFER_BIT);
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const uniforms = {
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cameraPosition: this.objects.camera.position.list,
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viewBoxSize: [this.gl.canvas.width, this.gl.canvas.height],
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cameraPosition: this.cameraPosition.list,
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viewBoxSize: this.viewBoxSize.list,
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resolution: [this.gl.canvas.width, this.gl.canvas.height],
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};
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@ -63,4 +69,18 @@ export class Renderer {
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twgl.setUniforms(this.programInfo, uniforms);
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twgl.drawBufferInfo(this.gl, this.bufferInfo);
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}
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setCameraPosition(position: Vec2) {
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this.cameraPosition = position;
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}
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setViewBoxSize(size: Vec2) {
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this.viewBoxSize = size;
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}
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drawCornerText(text: string) {
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if (this.overlay.innerText != text) {
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this.overlay.innerText = text;
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}
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}
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}
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@ -1,54 +0,0 @@
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import { Command } from '../commands/command';
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import { CommandReceiver } from '../commands/command-receiver';
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import { ObjectContainer } from '../objects/object-container';
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import { KeyDownCommand } from '../commands/types/key-down';
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import { KeyUpCommand } from '../commands/types/key-up';
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import { SwipeCommand } from '../commands/types/swipe';
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export class GameLogic implements CommandReceiver {
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private commandBuffer: Array<Command> = [];
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private keysDown: Set<string> = new Set();
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constructor(private objects: ObjectContainer) {}
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public step(time: DOMHighResTimeStamp) {
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while (this.commandBuffer.length > 0) {
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const command = this.commandBuffer.pop();
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console.log(command);
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if (command instanceof KeyDownCommand) {
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this.keysDown.add(command.key);
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}
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if (command instanceof KeyUpCommand) {
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this.keysDown.delete(command.key);
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}
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if (command instanceof SwipeCommand) {
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this.objects.camera.position = this.objects.camera.position.subtract(
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command.delta.scale(200)
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);
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}
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}
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if (this.keysDown.has('w')) {
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this.objects.camera.position.y += 10;
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}
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if (this.keysDown.has('s')) {
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this.objects.camera.position.y -= 10;
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}
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if (this.keysDown.has('a')) {
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this.objects.camera.position.x -= 10;
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}
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if (this.keysDown.has('d')) {
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this.objects.camera.position.x += 10;
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}
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}
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public sendCommand(command: Command) {
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this.commandBuffer.push(command);
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}
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}
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60
frontend/src/scripts/game.ts
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60
frontend/src/scripts/game.ts
Normal file
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@ -0,0 +1,60 @@
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import { WebGl2Renderer } from './drawing/renderer';
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import { KeyboardListener } from './input/keyboard-listener';
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import { MouseListener } from './input/mouse-listener';
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import { TouchListener } from './input/touch-listener';
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import { CommandBroadcaster } from './commands/command-broadcaster';
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import { ObjectContainer } from './objects/object-container';
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import { DrawCommand } from './commands/types/draw';
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import passthroughVertexShader from '../shaders/passthrough.vert';
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import distanceFragmentShader from '../shaders/dist.frag';
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import { StepCommand } from './commands/types/step';
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import { Character } from './objects/types/character';
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import { InfoText } from './objects/types/info-text';
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import { timeIt } from './helper/timing';
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export class Game {
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private previousTime: DOMHighResTimeStamp = 0;
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private objects: ObjectContainer = new ObjectContainer();
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private renderer: WebGl2Renderer;
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constructor() {
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const canvas: HTMLCanvasElement = document.querySelector('canvas#main');
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const overlay: HTMLElement = document.querySelector('#overlay');
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new CommandBroadcaster(
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[
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new KeyboardListener(document.body),
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new MouseListener(canvas),
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new TouchListener(canvas),
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],
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[this.objects]
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);
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this.renderer = new WebGl2Renderer(canvas, overlay, [
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passthroughVertexShader,
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distanceFragmentShader,
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]);
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this.initializeScene();
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requestAnimationFrame(this.gameLoop.bind(this));
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}
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private initializeScene() {
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this.objects.addObject(new Character(this.objects));
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this.objects.addObject(new InfoText());
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}
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@timeIt()
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private gameLoop(time: DOMHighResTimeStamp) {
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const deltaTime = time - this.previousTime;
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this.previousTime = time;
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this.objects.sendCommand(new StepCommand(deltaTime));
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this.renderer.startWaitingForInstructions();
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this.objects.sendCommand(new DrawCommand(this.renderer));
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this.renderer.finishWaitingForInstructions();
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requestAnimationFrame(this.gameLoop.bind(this));
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}
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}
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export const TimeIt = (func, interval = 60) => {
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let i = 0;
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let values = [];
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import { InfoText } from '../objects/types/info-text';
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return () => {
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const start = performance.now();
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func();
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const end = performance.now();
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export function timeIt(interval = 60) {
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return function (
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target: any,
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propertyKey: string,
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descriptor: PropertyDescriptor
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) {
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let i = 0;
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let previousTimes: Array<DOMHighResTimeStamp> = [];
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values.push(end - start);
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if (++i % interval == 0) {
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values.sort();
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console.log(
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`${func.name}\n\tMax ${values[values.length - 1].toFixed(
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const targetFunction = descriptor.value;
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descriptor.value = function (...values) {
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const start = performance.now();
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targetFunction.bind(this)(...values);
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const end = performance.now();
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previousTimes.push(end - start);
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if (i++ % interval == 0) {
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previousTimes.sort();
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const text = `Max: ${previousTimes[previousTimes.length - 1].toFixed(
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2
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)} ms\n\tMedian ${values[Math.floor(values.length / 2)].toFixed(2)} ms`
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);
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)} ms\n\tMedian: ${previousTimes[
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Math.floor(previousTimes.length / 2)
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].toFixed(2)} ms`;
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values = [];
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}
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InfoText.modifyRecord(propertyKey, text);
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previousTimes = [];
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}
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};
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return descriptor;
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};
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};
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}
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import { Id } from './identity';
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import { v4 } from 'uuid';
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export class IdentityManager {
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public static sourceId: string;
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public static targetId: string;
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public static generateId(): Id {
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return v4();
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}
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}
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1
frontend/src/scripts/identity/identity.ts
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1
frontend/src/scripts/identity/identity.ts
Normal file
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@ -0,0 +1 @@
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export type Id = string;
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@ -3,7 +3,7 @@ import { KeyDownCommand } from '../commands/types/key-down';
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import { KeyUpCommand } from '../commands/types/key-up';
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export class KeyboardListener extends CommandGenerator {
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constructor(target: Element = document.body) {
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constructor(target: Element) {
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super();
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target.addEventListener('keydown', (event: KeyboardEvent) => {
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@ -8,7 +8,7 @@ export class MouseListener extends CommandGenerator {
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private previousPosition: Vec2 = null;
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private isMouseDown = false;
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constructor(private target: Element = document.body) {
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constructor(private target: Element) {
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super();
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target.addEventListener('mousedown', (event: MouseEvent) => {
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@ -48,9 +48,11 @@ export class MouseListener extends CommandGenerator {
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}
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private positionFromEvent(event: MouseEvent): Vec2 {
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const bb = this.target.getBoundingClientRect();
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return new Vec2(
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-event.clientX / this.target.clientWidth,
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event.clientY / this.target.clientHeight
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);
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(event.clientX - bb.x) / bb.width,
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1 - (event.clientY - bb.y) / bb.height
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).clamped_0_1;
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}
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}
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@ -7,10 +7,12 @@ import { SwipeCommand } from '../commands/types/swipe';
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export class TouchListener extends CommandGenerator {
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private previousPosition: Vec2 = null;
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constructor(private target: Element = document.body) {
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constructor(private target: HTMLElement) {
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super();
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target.addEventListener('touchstart', (event: TouchEvent) => {
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event.preventDefault();
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const touchCount = event.touches.length;
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const position = this.positionFromEvent(event);
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this.previousPosition = position;
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@ -23,6 +25,8 @@ export class TouchListener extends CommandGenerator {
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});
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target.addEventListener('touchmove', (event: TouchEvent) => {
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event.preventDefault();
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const position = this.positionFromEvent(event);
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this.sendCommand(
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@ -34,9 +38,11 @@ export class TouchListener extends CommandGenerator {
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}
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private positionFromEvent(event: TouchEvent): Vec2 {
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const bb = this.target.getBoundingClientRect();
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return new Vec2(
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event.touches[0].clientX / this.target.clientWidth,
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-event.touches[0].clientY / this.target.clientHeight
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);
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1 - (event.touches[0].clientX - bb.x) / bb.width,
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(event.touches[0].clientY - bb.y) / bb.height
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).clamped_0_1;
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}
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}
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@ -1,48 +0,0 @@
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import { Renderer } from './drawing/renderer';
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import passthroughVertexShader from '../shaders/passthrough.vert';
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import distanceFragmentShader from '../shaders/dist.frag';
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import { KeyboardListener } from './input/keyboard-listener';
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import { MouseListener } from './input/mouse-listener';
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import { TouchListener } from './input/touch-listener';
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import { CommandBroadcaster } from './commands/command-broadcaster';
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import { GameLogic } from './game-logic/game-logic';
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import { GameObject } from './objects/game-object';
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import { ObjectContainer } from './objects/object-container';
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import { Camera } from './objects/types/camera';
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|
||||
const startGameLoop = (gameLogic: GameLogic, renderer: Renderer) => {
|
||||
const loop = (time: DOMHighResTimeStamp) => {
|
||||
gameLogic.step(time);
|
||||
renderer.render(time);
|
||||
requestAnimationFrame(loop);
|
||||
};
|
||||
requestAnimationFrame(loop);
|
||||
};
|
||||
|
||||
export const main = async () => {
|
||||
try {
|
||||
const canvas: HTMLCanvasElement = document.querySelector('canvas#main');
|
||||
|
||||
const objects = new ObjectContainer(new Camera());
|
||||
|
||||
const gameLogic = new GameLogic(objects);
|
||||
new CommandBroadcaster(
|
||||
[
|
||||
new KeyboardListener(document.body),
|
||||
new MouseListener(canvas),
|
||||
new TouchListener(canvas),
|
||||
],
|
||||
[gameLogic]
|
||||
);
|
||||
|
||||
const renderer = new Renderer(canvas, objects, [
|
||||
passthroughVertexShader,
|
||||
distanceFragmentShader,
|
||||
]);
|
||||
|
||||
startGameLoop(gameLogic, renderer);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
};
|
||||
|
|
@ -13,6 +13,10 @@ export class Vec2 extends Typed {
|
|||
return new Vec2(this.x * scalar, this.y * scalar);
|
||||
}
|
||||
|
||||
public times(other: Vec2): Vec2 {
|
||||
return new Vec2(this.x * other.x, this.y * other.y);
|
||||
}
|
||||
|
||||
public add(other: Vec2): Vec2 {
|
||||
return new Vec2(this.x + other.x, this.y + other.y);
|
||||
}
|
||||
|
|
@ -21,6 +25,21 @@ export class Vec2 extends Typed {
|
|||
return new Vec2(this.x - other.x, this.y - other.y);
|
||||
}
|
||||
|
||||
public get length(): number {
|
||||
return Math.sqrt(this.x * this.x + this.y * this.y);
|
||||
}
|
||||
|
||||
public get normalized(): Vec2 {
|
||||
return this.scale(1 / this.length);
|
||||
}
|
||||
|
||||
public get clamped_0_1(): Vec2 {
|
||||
return new Vec2(
|
||||
Math.min(1, Math.max(0, this.x)),
|
||||
Math.min(1, Math.max(0, this.y))
|
||||
);
|
||||
}
|
||||
|
||||
public get list(): [number, number] {
|
||||
return [this.x, this.y];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,38 @@
|
|||
import { Typed } from '../transport/serializable';
|
||||
import { Vec2 } from '../math/vec2';
|
||||
import { IdentityManager } from '../identity/identity-manager';
|
||||
import { Command } from '../commands/command';
|
||||
import { CommandReceiver } from '../commands/command-receiver';
|
||||
|
||||
export class GameObject extends Typed {
|
||||
public position = new Vec2();
|
||||
public boundingBoxSize = new Vec2();
|
||||
export abstract class GameObject extends Typed implements CommandReceiver {
|
||||
public readonly id = IdentityManager.generateId();
|
||||
|
||||
protected _position = new Vec2();
|
||||
public get position(): Vec2 {
|
||||
return this._position;
|
||||
}
|
||||
|
||||
protected _boundingBoxSize = new Vec2();
|
||||
public get boundingBoxSize(): Vec2 {
|
||||
return this._boundingBoxSize;
|
||||
}
|
||||
|
||||
private commandExecutors: {
|
||||
[commandName: string]: (e: Command) => void;
|
||||
} = {};
|
||||
|
||||
protected addCommandExecutor<T extends Command>(
|
||||
commandType: new () => T,
|
||||
handler: (command: T) => void
|
||||
) {
|
||||
this.commandExecutors[commandType.name] = handler;
|
||||
}
|
||||
|
||||
public sendCommand(command: Command) {
|
||||
const commandType = command.constructor.name;
|
||||
|
||||
if (this.commandExecutors.hasOwnProperty(commandType)) {
|
||||
this.commandExecutors[commandType](command);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,24 @@
|
|||
import { GameObject } from './game-object';
|
||||
import { Camera } from './types/camera';
|
||||
import { Id } from '../identity/identity';
|
||||
import { Command } from '../commands/command';
|
||||
import { CommandReceiver } from '../commands/command-receiver';
|
||||
|
||||
export class ObjectContainer {
|
||||
private objects: Array<GameObject> = [];
|
||||
export class ObjectContainer implements CommandReceiver {
|
||||
private objects: Map<Id, GameObject> = new Map();
|
||||
|
||||
constructor(public camera: Camera) {}
|
||||
public addObject(o: GameObject) {
|
||||
this.objects.set(o.id, o);
|
||||
}
|
||||
|
||||
public removeObject(o: GameObject) {
|
||||
this.objects.delete(o.id);
|
||||
}
|
||||
|
||||
public sendCommandToSingleObject(id: Id, e: Command) {
|
||||
this.objects.get(id)?.sendCommand(e);
|
||||
}
|
||||
|
||||
public sendCommand(e: Command) {
|
||||
this.objects.forEach((o, _) => o.sendCommand(e));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,23 @@
|
|||
import { GameObject } from '../game-object';
|
||||
import { DrawCommand } from '../../commands/types/draw';
|
||||
import { Vec2 } from '../../math/vec2';
|
||||
import { MoveToCommand } from '../../commands/types/move-to';
|
||||
|
||||
export class Camera extends GameObject {}
|
||||
export class Camera extends GameObject {
|
||||
constructor() {
|
||||
super();
|
||||
this._boundingBoxSize = new Vec2(1200, 800);
|
||||
|
||||
this.addCommandExecutor(DrawCommand, this.draw.bind(this));
|
||||
this.addCommandExecutor(MoveToCommand, this.moveTo.bind(this));
|
||||
}
|
||||
|
||||
private draw(e: DrawCommand) {
|
||||
e.drawer.setCameraPosition(this.position);
|
||||
e.drawer.setViewBoxSize(this.boundingBoxSize);
|
||||
}
|
||||
|
||||
private moveTo(e: MoveToCommand) {
|
||||
this._position = e.position;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
53
frontend/src/scripts/objects/types/character.ts
Normal file
53
frontend/src/scripts/objects/types/character.ts
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
import { GameObject } from '../game-object';
|
||||
import { Vec2 } from '../../math/vec2';
|
||||
import { ObjectContainer } from '../object-container';
|
||||
import { Camera } from './camera';
|
||||
import { MoveToCommand } from '../../commands/types/move-to';
|
||||
import { StepCommand } from '../../commands/types/step';
|
||||
import { KeyDownCommand } from '../../commands/types/key-down';
|
||||
import { KeyUpCommand } from '../../commands/types/key-up';
|
||||
import { SwipeCommand } from '../../commands/types/swipe';
|
||||
|
||||
export class Character extends GameObject {
|
||||
private keysDown: Set<string> = new Set();
|
||||
private camera = new Camera();
|
||||
|
||||
private static speed = 0.5;
|
||||
|
||||
constructor(objects: ObjectContainer) {
|
||||
super();
|
||||
|
||||
objects.addObject(this.camera);
|
||||
this.addCommandExecutor(StepCommand, this.stepHandler.bind(this));
|
||||
this.addCommandExecutor(KeyDownCommand, (c) => this.keysDown.add(c.key));
|
||||
this.addCommandExecutor(KeyUpCommand, (c) => this.keysDown.delete(c.key));
|
||||
this.addCommandExecutor(SwipeCommand, (c) =>
|
||||
this.setPosition(
|
||||
this.position.add(c.delta.times(this.camera.boundingBoxSize))
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
private setPosition(value: Vec2) {
|
||||
this._position = value;
|
||||
this.camera.sendCommand(new MoveToCommand(this.position));
|
||||
}
|
||||
|
||||
public stepHandler(c: StepCommand) {
|
||||
const deltaTime = c.deltaTimeInMiliseconds;
|
||||
|
||||
const up = ~~this.keysDown.has('w');
|
||||
const down = ~~this.keysDown.has('s');
|
||||
const left = ~~this.keysDown.has('a');
|
||||
const right = ~~this.keysDown.has('d');
|
||||
|
||||
const movementVector = new Vec2(right - left, up - down);
|
||||
if (movementVector.length > 0) {
|
||||
this.setPosition(
|
||||
this.position.add(
|
||||
movementVector.normalized.scale(Character.speed * deltaTime)
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
22
frontend/src/scripts/objects/types/info-text.ts
Normal file
22
frontend/src/scripts/objects/types/info-text.ts
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
import { GameObject } from '../game-object';
|
||||
import { DrawCommand } from '../../commands/types/draw';
|
||||
|
||||
export class InfoText extends GameObject {
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
this.addCommandExecutor(DrawCommand, this.draw.bind(this));
|
||||
}
|
||||
|
||||
private static records: Map<string, string> = new Map();
|
||||
|
||||
public static modifyRecord(key: string, value: string) {
|
||||
InfoText.records.set(key, value);
|
||||
}
|
||||
|
||||
private draw(e: DrawCommand) {
|
||||
let text = '';
|
||||
InfoText.records.forEach((v, k) => (text += `${k}\n\t${v}\n`));
|
||||
e.drawer.drawCornerText(text);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,19 +1,39 @@
|
|||
html, body, main {
|
||||
height: 100%;
|
||||
html,
|
||||
body,
|
||||
main {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
margin: 0;
|
||||
background-color: #333;
|
||||
|
||||
background-color: #333;
|
||||
main {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
main {
|
||||
position: relative;
|
||||
|
||||
canvas {
|
||||
width: 100%;
|
||||
background-color: hotpink;
|
||||
}
|
||||
.canvas-container {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
width: 100%;
|
||||
|
||||
#overlay {
|
||||
font-family: Helvetica, Arial, sans-serif;
|
||||
font-size: 1em;
|
||||
padding: 0.5em 1em;
|
||||
user-select: none;
|
||||
pointer-events: none;
|
||||
position: absolute;
|
||||
right: 0;
|
||||
-webkit-text-stroke: 1px black;
|
||||
-webkit-text-fill-color: white;
|
||||
white-space: pre;
|
||||
}
|
||||
|
||||
canvas#main {
|
||||
width: 100%;
|
||||
background-color: hotpink;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
"module": "es6",
|
||||
"target": "es5",
|
||||
"downlevelIteration": true,
|
||||
"allowJs": true
|
||||
"allowJs": true,
|
||||
"experimentalDecorators": true
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@ const MiniCssExtractPlugin = require('mini-css-extract-plugin');
|
|||
const HtmlWebpackInlineSourcePlugin = require('html-webpack-inline-source-plugin');
|
||||
const Sharp = require('responsive-loader/sharp');
|
||||
const Sass = require('sass');
|
||||
const tsNameof = require('ts-nameof');
|
||||
|
||||
const isProduction = process.env.NODE_ENV === 'production';
|
||||
|
||||
|
|
@ -123,9 +122,6 @@ module.exports = {
|
|||
test: /\.ts$/,
|
||||
use: {
|
||||
loader: 'ts-loader',
|
||||
options: {
|
||||
getCustomTransformers: () => ({ before: [tsNameof] }),
|
||||
},
|
||||
},
|
||||
exclude: /node_modules/,
|
||||
},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue