This commit is contained in:
schmelczerandras 2020-10-25 17:54:45 +01:00
parent a66fa63b4b
commit efa838a2ad
20 changed files with 1691 additions and 368 deletions

View file

@ -190,7 +190,9 @@ export class PlayerCharacterPhysical
}
public get center(): vec2 {
return this.head.center;
const bodyCenter = vec2.add(vec2.create(), this.head.center, this.leftFoot.center);
vec2.add(bodyCenter, bodyCenter, this.rightFoot.center);
return vec2.scale(bodyCenter, bodyCenter, 1 / 3);
}
public distance(target: vec2): number {
@ -199,7 +201,7 @@ export class PlayerCharacterPhysical
this.head.distance(target),
this.leftFoot.distance(target),
this.rightFoot.distance(target),
) - 20
) - 5
);
}
@ -222,7 +224,7 @@ export class PlayerCharacterPhysical
this.movementActions = [];
}
return direction;
return vec2.normalize(direction, direction);
}
public step(deltaTime: number) {
@ -251,16 +253,28 @@ export class PlayerCharacterPhysical
this.rightFoot.center,
);
vec2.scale(feetCenter, feetCenter, 0.5);
const actualGravity = forceAtPosition(feetCenter, intersectingWithForcefield);
const leftFootGravity = forceAtPosition(
this.leftFoot.center,
intersectingWithForcefield,
);
const rightFootGravity = forceAtPosition(
this.rightFoot.center,
intersectingWithForcefield,
);
const direction = this.averageAndResetMovementActions();
const movementForce = vec2.scale(direction, direction, settings.maxAcceleration);
if (!this.currentPlanet) {
this.applyForce(this.leftFoot, actualGravity, deltaTime);
this.applyForce(this.rightFoot, actualGravity, deltaTime);
this.applyForce(this.leftFoot, leftFootGravity, deltaTime);
this.applyForce(this.rightFoot, rightFootGravity, deltaTime);
const sumForce = vec2.subtract(vec2.create(), actualGravity, movementForce);
const sumForce = vec2.subtract(
vec2.create(),
// the next line is intentional
vec2.add(vec2.create(), leftFootGravity, rightFootGravity),
movementForce,
);
this.setDirection(
vec2.length(sumForce) === 0 ? vec2.fromValues(0, -1) : sumForce,
@ -274,7 +288,7 @@ export class PlayerCharacterPhysical
vec2.rotate(movementForce, movementForce, vec2.create(), this.direction);
}
if (vec2.dot(movementForce, actualGravity) < -vec2.length(movementForce) * 0.8) {
if (vec2.dot(movementForce, leftFootGravity) < -vec2.length(movementForce) * 0.8) {
vec2.scale(leftFootGravity, leftFootGravity, 0.35);
vec2.scale(rightFootGravity, rightFootGravity, 0.35);
}
@ -283,7 +297,7 @@ export class PlayerCharacterPhysical
const headGravity = this.currentPlanet!.getForce(this.head.center);
if (vec2.length(headGravity) < vec2.length(actualGravity) / 2) {
if (vec2.length(headGravity) < vec2.length(leftFootGravity) / 2) {
this.currentPlanet = undefined;
}
this.setDirection(headGravity, deltaTime);
@ -294,7 +308,9 @@ export class PlayerCharacterPhysical
this.stepBodyPart(this.leftFoot, deltaTime);
this.stepBodyPart(this.rightFoot, deltaTime);
this.keepPosture();
this.keepPosture(deltaTime);
this.remoteCall('updateCircles', this.head, this.leftFoot, this.rightFoot);
}
@ -302,27 +318,68 @@ export class PlayerCharacterPhysical
this.direction = interpolateAngles(
this.direction,
Math.atan2(direction.y, direction.x) + Math.PI / 2,
Math.pow(4, deltaTime),
Math.pow(2, deltaTime),
);
}
private keepPosture() {
const bodyCenter = vec2.add(vec2.create(), this.head.center, this.leftFoot.center);
vec2.add(bodyCenter, bodyCenter, this.rightFoot.center);
vec2.scale(bodyCenter, bodyCenter, 1 / 3);
this.springMove(this.leftFoot, bodyCenter, PlayerCharacterPhysical.leftFootOffset);
this.springMove(this.rightFoot, bodyCenter, PlayerCharacterPhysical.rightFootOffset);
this.springMove(this.head, bodyCenter, PlayerCharacterPhysical.headOffset);
private keepPosture(deltaTime: number) {
const center = this.center;
this.springMove(
this.leftFoot,
center,
PlayerCharacterPhysical.leftFootOffset,
deltaTime,
);
this.springMove(
this.rightFoot,
center,
PlayerCharacterPhysical.rightFootOffset,
deltaTime,
);
/*
const feetDelta = vec2.subtract(
vec2.create(),
this.leftFoot.center,
this.rightFoot.center,
);
const desiredDistance = vec2.dist(
PlayerCharacterPhysical.desiredLeftFootOffset,
PlayerCharacterPhysical.desiredRightFootOffset,
);
const actualDistance = vec2.length(feetDelta);
const delta = vec2.normalize(feetDelta, feetDelta);
vec2.scale(delta, delta, Math.min(actualDistance / 2, deltaTime * 200));
let hitObject = this.rightFoot.tryMove(delta);
if (hitObject instanceof PlanetPhysical) {
this.secondsSinceOnSurface = 0;
this.currentPlanet = hitObject;
}
vec2.scale(delta, delta, -1);
hitObject = this.leftFoot.tryMove(delta);
if (hitObject instanceof PlanetPhysical) {
this.secondsSinceOnSurface = 0;
this.currentPlanet = hitObject;
}*/
this.springMove(this.head, center, PlayerCharacterPhysical.headOffset, deltaTime);
}
private springMove(object: CirclePhysical, center: vec2, offset: vec2) {
// todo: make time-independent
const springConstant = 0.55;
private springMove(
object: CirclePhysical,
center: vec2,
offset: vec2,
deltaTime: number,
) {
const desiredPosition = vec2.add(vec2.create(), center, offset);
vec2.rotate(desiredPosition, desiredPosition, center, this.direction);
const positionDelta = vec2.subtract(desiredPosition, desiredPosition, object.center);
vec2.scale(positionDelta, positionDelta, springConstant);
const positionDeltaDirection = vec2.normalize(vec2.create(), positionDelta);
const positionDeltaLength = vec2.length(positionDelta);
vec2.scale(
positionDelta,
positionDeltaDirection,
Math.min(positionDeltaLength, (positionDeltaLength / 50) * deltaTime * 800),
);
const hitObject = object.tryMove(positionDelta);
if (hitObject instanceof PlanetPhysical) {