Add basic tiled rendering

This commit is contained in:
schmelczerandras 2020-07-27 22:53:17 +02:00
parent 854e5a55a1
commit edffd22c2e
26 changed files with 350 additions and 167 deletions

View file

@ -2,11 +2,15 @@
precision mediump float;
uniform mat3 ndcToWorld;
in vec4 a_position;
uniform mat3 modelTransform;
uniform mat3 uvToWorld;
uniform mat3 ndcToUv;
in vec4 vertexPosition;
out vec2 worldCoordinates;
void main() {
worldCoordinates = (vec3(a_position.xy, 1.0) * ndcToWorld).xy;
gl_Position = a_position;
vec3 vertexPosition2D = vec3(vertexPosition.xy, 1.0) * modelTransform;
worldCoordinates = (vertexPosition2D * ndcToUv * uvToWorld).xy;
gl_Position = vec4(vertexPosition2D.xy, 0.0, 1.0);
}