Add basic tiled rendering
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26 changed files with 350 additions and 167 deletions
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@ -1,14 +1,20 @@
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import { vec2 } from 'gl-matrix';
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import { Circle } from '../math/circle';
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import { Circle } from './primitives/circle';
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import { IPrimitive } from './primitives/i-primitive';
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export interface IRenderer {
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startFrame(deltaTime: DOMHighResTimeStamp): void;
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finishFrame(): void;
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giveUniforms(uniforms: any): void;
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appendToUniformList(listName: string, ...values: Array<any>): void;
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drawPrimitive(primitive: IPrimitive): void;
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setCameraPosition(position: vec2): void;
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setCursorPosition(position: vec2): void;
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setInViewArea(size: number): vec2;
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giveUniforms(uniforms: any): void;
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appendToUniformList(listName: string, ...values: Array<any>): void;
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screenUvToWorldCoordinate(mousePosition: vec2): vec2;
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drawInfoText(text: string): void;
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isOnScreen(boundingCircle: Circle): boolean;
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