Add basic tiled rendering

This commit is contained in:
schmelczerandras 2020-07-27 22:53:17 +02:00
parent 854e5a55a1
commit edffd22c2e
26 changed files with 350 additions and 167 deletions

View file

@ -1,14 +1,20 @@
import { vec2 } from 'gl-matrix';
import { Circle } from '../math/circle';
import { Circle } from './primitives/circle';
import { IPrimitive } from './primitives/i-primitive';
export interface IRenderer {
startFrame(deltaTime: DOMHighResTimeStamp): void;
finishFrame(): void;
giveUniforms(uniforms: any): void;
appendToUniformList(listName: string, ...values: Array<any>): void;
drawPrimitive(primitive: IPrimitive): void;
setCameraPosition(position: vec2): void;
setCursorPosition(position: vec2): void;
setInViewArea(size: number): vec2;
giveUniforms(uniforms: any): void;
appendToUniformList(listName: string, ...values: Array<any>): void;
screenUvToWorldCoordinate(mousePosition: vec2): vec2;
drawInfoText(text: string): void;
isOnScreen(boundingCircle: Circle): boolean;