Add glMatrix
This commit is contained in:
parent
582979d3ed
commit
e88b4589d2
26 changed files with 211 additions and 358 deletions
|
|
@ -1,78 +0,0 @@
|
|||
// https://github.com/Azleur/mat3/blob/master/src/index.ts
|
||||
|
||||
import { Vec2 } from './vec2';
|
||||
|
||||
export class Mat3 {
|
||||
constructor(private readonly values: Array<Array<number>>) {}
|
||||
|
||||
public static get Zero() {
|
||||
return new Mat3([
|
||||
[0, 0, 0],
|
||||
[0, 0, 0],
|
||||
[0, 0, 0],
|
||||
]);
|
||||
}
|
||||
|
||||
public static get Id() {
|
||||
return new Mat3([
|
||||
[1, 0, 0],
|
||||
[0, 1, 0],
|
||||
[0, 0, 1],
|
||||
]);
|
||||
}
|
||||
|
||||
public static get Ones() {
|
||||
return new Mat3([
|
||||
[1, 1, 1],
|
||||
[1, 1, 1],
|
||||
[1, 1, 1],
|
||||
]);
|
||||
}
|
||||
|
||||
public static translateMatrix(by: Vec2): Mat3 {
|
||||
return new Mat3([
|
||||
[1, 0, 0],
|
||||
[0, 1, 0],
|
||||
[by.x, by.y, 1],
|
||||
]);
|
||||
}
|
||||
|
||||
public static scaleMatrix(by: Vec2): Mat3 {
|
||||
return new Mat3([
|
||||
[by.x, 0, 0],
|
||||
[0, by.y, 0],
|
||||
[0, 0, 1],
|
||||
]);
|
||||
}
|
||||
|
||||
public get transposed(): Mat3 {
|
||||
const values: number[][] = [[], [], []];
|
||||
for (let i = 0; i < 3; i++) {
|
||||
for (let j = 0; j < 3; j++) {
|
||||
values[i][j] = this.values[j][i];
|
||||
}
|
||||
}
|
||||
return new Mat3(values);
|
||||
}
|
||||
|
||||
public times(other: Mat3): Mat3 {
|
||||
const values: number[][] = Mat3.Zero.values;
|
||||
for (let i = 0; i < 3; i++) {
|
||||
for (let j = 0; j < 3; j++) {
|
||||
for (let k = 0; k < 3; k++) {
|
||||
values[i][j] += this.values[i][k] * other.values[k][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
return new Mat3(values);
|
||||
}
|
||||
|
||||
public get transposedFlat(): Array<number> {
|
||||
const transposed = this.transposed;
|
||||
return [
|
||||
...transposed.values[0],
|
||||
...transposed.values[1],
|
||||
...transposed.values[2],
|
||||
];
|
||||
}
|
||||
}
|
||||
|
|
@ -1,16 +1,16 @@
|
|||
import { Typed } from '../transport/serializable';
|
||||
import { Vec2 } from './vec2';
|
||||
import { vec2 } from 'gl-matrix';
|
||||
|
||||
export class Rectangle extends Typed {
|
||||
public constructor(
|
||||
public topLeft: Vec2 = new Vec2(),
|
||||
public size: Vec2 = new Vec2()
|
||||
public topLeft: vec2 = vec2.create(),
|
||||
public size: vec2 = vec2.create()
|
||||
) {
|
||||
super();
|
||||
}
|
||||
|
||||
public isInside(position: Vec2): boolean {
|
||||
const translated = position.subtract(this.topLeft);
|
||||
public isInside(position: vec2): boolean {
|
||||
const translated = vec2.subtract(vec2.create(), position, this.topLeft);
|
||||
return (
|
||||
0 <= translated.x &&
|
||||
translated.x < this.size.x &&
|
||||
|
|
|
|||
|
|
@ -1,50 +0,0 @@
|
|||
import { Typed } from '../transport/serializable';
|
||||
|
||||
export class Vec2 extends Typed {
|
||||
public constructor(public x: number = 0.0, public y: number = null) {
|
||||
super();
|
||||
|
||||
if (this.y === null) {
|
||||
this.y = this.x;
|
||||
}
|
||||
}
|
||||
|
||||
public scale(scalar: number): Vec2 {
|
||||
return new Vec2(this.x * scalar, this.y * scalar);
|
||||
}
|
||||
|
||||
public add(other: Vec2): Vec2 {
|
||||
return new Vec2(this.x + other.x, this.y + other.y);
|
||||
}
|
||||
|
||||
public subtract(other: Vec2): Vec2 {
|
||||
return new Vec2(this.x - other.x, this.y - other.y);
|
||||
}
|
||||
|
||||
public times(other: Vec2): Vec2 {
|
||||
return new Vec2(this.x * other.x, this.y * other.y);
|
||||
}
|
||||
|
||||
public divide(other: Vec2): Vec2 {
|
||||
return new Vec2(this.x / other.x, this.y / other.y);
|
||||
}
|
||||
|
||||
public get length(): number {
|
||||
return Math.sqrt(this.x * this.x + this.y * this.y);
|
||||
}
|
||||
|
||||
public get normalized(): Vec2 {
|
||||
return this.scale(1 / this.length);
|
||||
}
|
||||
|
||||
public get clamped_0_1(): Vec2 {
|
||||
return new Vec2(
|
||||
Math.min(1, Math.max(0, this.x)),
|
||||
Math.min(1, Math.max(0, this.y))
|
||||
);
|
||||
}
|
||||
|
||||
public get list(): [number, number] {
|
||||
return [this.x, this.y];
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue